Garry's Mod

Garry's Mod

26 ratings
(SIMFPHYS ARMED) -- Battletanx Global Assault Vehicles
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Content Type: Addon
Addon Type: Vehicle
Addon Tags: Cartoon, Fun, Roleplay
File Size
Posted
Updated
9.153 MB
2 Jun @ 12:47pm
7 Jul @ 10:33pm
6 Change Notes ( view )

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(SIMFPHYS ARMED) -- Battletanx Global Assault Vehicles

Description
THIS IS MOSTLY AN EXPERIMENTAL ADDON, IT WAS DONE WITH ALOT OF ♥♥♥♥♥♥♥ AROUND WITH CODE AND MODELS TO LEARN HOW THIS SIMFPHYS STUFF WORKS!!! THINGS MAY NOT BE TOTALLY STABLE

BATTLETANX GLOBAL ASSAULT MODEL PACK IS REQUIRED CONTENT TO SOURCE VEHICLE TEXTURES FROM!!! ALSO, EXPLOSIVE BARRELS AND AMMO CRATES NOT INCLUDED IN THIS ADDON, THATS IN THIS ADDON: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3493510411


Hey remember i said that im only a model porter and not an advanced lua coder? Turns out... coding Simfphys vehicles is somewhat easy to do long as i have a good basis to put it down on! Thank god i had my C&C generals simfphys vehicles still in mostly decompiled form, so i took whatever was in that pack's code to putr together some basic vehicles in this addon here.

Glad Lua can load on the fly whilst in-game so i don't have to keep exiting and starting the game over and over again so i can adjust small things on the vehicles. might have to reload the map to load new lua files but my impatient self wants instant results so it's a trial of my paitence.

THIS PACK IS NOW FUNCTIONALLY (mostly) COMPLETE



drivable simfphys vehicle Pack contains the following:
WAVE 1: baby Steps
Mototank

M1A1

Goliath

M2-Hydra

WAVE 2: Gettin' a little more advanced now are we?
Marksmen

Hornet

Inferno

Convoy Vehicle (this one has a "horn" that says the Convoy Under Attack line when you press and hold it!)

WAVE 3: rounding out the functionality!
Rattler

FLP-E (flipping this tank is NOT reccommended, it's not practical as of yet)

Hovertank (Has vehicle turning animations!)

Rhino (Wish simfphys had a more robust armor system so i can emulate it's frontal plates.)



More may come in the future as long as i know what im doing with all this simfphys code. so don't expect quick updates, i'll update it when i update it. doing this is ALOT of trial and error!
10 Comments
FruitBerryCrunch 14 Jul @ 9:36am 
@TheFirstDecade

Sorry I took long to respond. I meant to test it before the update but I was away. But I just tested it and the tanks don't take damage from normal props and breakable props. So yes I guess I can say that it works just fine. :steamthumbsup:
DoomQuake95 9 Jul @ 12:35pm 
The normal branch is full of crashes. The x64 branch is the only way I can run my Skyrim grade compilation of over 9000 addons xD

even with less addons, the x64 branch can have better performance (which is least concern for me since I was gifted a very fast PC I normally couldn't afford) but most importantly, is less likely to crash.
TheFirstDecade  [author] 6 Jul @ 5:54pm 
No worries m8, i'd keep to the normal branch of gmod anyway since it "just works" in the words of that famous bethesda guy, since id devloped the addon in that branch anyway. Besides i been playing gmod for over five years now and im just starting to figure out lua shenanigans, so im still learning.

Aside from that do the tanks take damage from crashing into objects? im currently fixing that (and have already did, i just need to update) so tanks no longer take damage from crashing into physics props (for props that don't explode when broken), tho it does have a bad side effect of tanks no longer taking damage from crashing into eachother or crashing into walls for that matter. Which is a sacrifice im willing to make so i can have fun plowing through a buncha breakable props.
FruitBerryCrunch 5 Jul @ 7:28pm 
In hindsight, you don't have to update it.

I just did some testing and came to a conclusion that this is an issue only on my end. I play garrys mod on the x64 chromium beta branch and since it's used as a dev test branch, its very unstable and therefore leading to some addons breaking on it, and this addon might be one of them. I am assuming that since you're not experiencing the issue must mean that you're on the normal branch, right? If so, then I would say there's no need to update it, as this is an issue only on my end. All I need to do is switch to the normal branch and the issue will be gone.

Sorry for the inconvenience.
TheFirstDecade  [author] 5 Jul @ 6:33pm 
@fruitberrycrunch
Odd, the tank functions and moves well on my end, a reason i have that set to a high torque is to make it accelerate quickly like how it does in the game. but i'll get it down to 700 to see if that fixes the issue as you suggested next update.
FruitBerryCrunch 5 Jul @ 5:55pm 
Suggestion:

I'm aware that simfphys vehicles gives you the ability to change their stats but the Hovertanks default torque set to 950 pretty much breaks the tank. Pressing forward will turn the tank into a Bayblade. The suggestion is do you think you can change the Hovertanks default torque to 700 or lower? 700 or lower seems to fix the issue. This issue could confuse some people on why the tank is acting like that and have no clue on how to fix it.
DoomQuake95 23 Jun @ 3:48pm 
YES!!! Nice update!
DoomQuake95 5 Jun @ 8:01am 
Awesome!
Володя 4 Jun @ 5:27pm 
Танки онлайн
Celtic Viking 4 Jun @ 1:31pm 
I loved battle tanx as a kid. this brings so many memories