Dominions 6

Dominions 6

52 ratings
Biddyn Deep
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File Size
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43.415 MB
2 Jun @ 1:49pm
6 Jul @ 1:58pm
3 Change Notes ( view )

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Biddyn Deep

In 1 collection by [CPC] Pymous
Pymous' Maps
5 items
Description
provinces: 81 lands + 9 seas + 20 caves provinces
wraparound: full

Biddyn Deep - Cave Layer Edition! 06/07/2025
Dive deeper into the world of Biddyn with the brand-new Cave Layer Edition!
100% Hand painted!
Should be suitable for 6-10 players (max 1-2 Underwater nation).

If you enjoy my content, please consider supporting what I do by buying me a small coffee at https://ko-fi.com/pymous
Thank you!

Changelog:
- 06/07/2025: Fixed wrong province 27 connection to sea (Thanks to Verteks)
22 Comments
Tanaka 48 minutes ago 
Pymous we love you for all of your maps and mods in all of our games!
SirJjjon 4 hours ago 
It might be a good idea to make sailing max distance = 1 or change around the start locations. Sailing nations can cross between 20 and 90 and turn 1 attack someone's capital.
DarkSideCookies 24 Jul @ 1:41pm 
Is this map ready to go on clockwork? I've got a game I'm hosting with it.

Thank you for all the wonderful maps throughout the years!
[CPC] Pymous  [author] 6 Jul @ 2:02pm 
Update: Fixed wrong province 27 connection to sea (Thanks to Verteks)
Skivin 3 Jul @ 12:57am 
I've been waiting for this since the day dom6 came out. :heartmia:
Frenchkiss 26 Jun @ 2:41am 
Awesome !
Sagemaster 4 Jun @ 10:55am 
That sounds great, and I agree it would be the better way to do it.
[CPC] Pymous  [author] 4 Jun @ 9:47am 
[CPC] Pymous  [author] 4 Jun @ 9:18am 
I could add tags/icons to show province changes, but that would dramatically increase the size of the map folders, probably 4 to 5 times larger, reaching over 200 MB per map! I'm not sure players would appreciate having multi-gigabyte map folders :p

The easiest solution would be for Illwinter to add a built-in option to toggle such icons for custom map terraforming similar to how the "Gateway" toward Caves and others planes icons work. These new icons could represent just terrain changes like Forest, Swamp, etc. That way, players wouldn't have to download much larger files, and everything would stay lightweight.

We should probably share this suggestion with Illwinter as feedback!
Sagemaster 4 Jun @ 7:31am 
Did you do anything to handle terrain changes? For hand drawn maps like this it is of course a pain in the ass, but I have been thinking that if one where to make a set of tokens for each terrain type you could make a layer with it for each type and at least get some simple marker to show it if has changed even for these lovely maps. To me that seems like the lowest effort, scalable way to give it any graphics at all. Any thought?