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Pawns Carry Money
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
33.383 KB
3 Jun @ 2:55am
13 Jun @ 2:31am
6 Change Notes ( view )

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Pawns Carry Money

Description
This mod adds a small amount of silver to the inventory of every humanlike pawn when they spawn, based on their faction’s tech level.
Neolithic pawns can carry up to 15 silver and optionally up to 3 jade, representing primitive trade goods.
Medieval pawns may carry up to 30 silver with an additional up to 3 gold.
Industrial pawns can have up to 50 silver and an extra up to 5 gold.
Spacer pawns may carry as much as 200 silver with up to 20 gold.
Ultratech and archotech pawns are considered too advanced to carry physical currency and will have none.
Only humanlike pawns are affected—animals, mechanoids, and wild humans are excluded.
The currency is added directly to their inventory at generation.
Additionally, pawns that are slaves or part of the initial player colony start (starter colonists) are excluded from receiving currency.
A full mod options menu is included, allowing you to customize the minimum and maximum amounts of silver, gold, and jade for each tech level.
12 Comments
☧ΔV£L  [author] 13 Jun @ 2:32am 
Update: added 1.6 tag and fixed settings not saving when restarting the game
☧ΔV£L  [author] 11 Jun @ 11:22am 
@kev675243 Hospitality have it's own inventory/pawn generation, so it does not stack
kev675243 11 Jun @ 2:18am 
How does this interact with the hospitality mod?
☧ΔV£L  [author] 8 Jun @ 2:44am 
Update: Blacklisted babies and now children (not newborns) will only spawn with 33% of the currency based on the techlevel values
☧ΔV£L  [author] 8 Jun @ 2:42am 
@Master Sheesh intended behavior, one more reason to make a baby farm
Master Sheesh 8 Jun @ 12:54am 
a child in my colony got born with a piece of gold lol
LZIM 5 Jun @ 7:14am 
oh nice, gg
☧ΔV£L  [author] 4 Jun @ 10:13pm 
@y25552 No, since it only gets added to the pawn's inventory after they are generated
☧ΔV£L  [author] 4 Jun @ 7:49pm 
Update: Added mod options as requested
LZIM 4 Jun @ 1:46pm 
another question, can the amounts be configurable in settings

re: 200 gold barely buys fancy meals. there are some traders that carry millions of silver worth of goods

almost like there should be other metals used for bartering short of a capitalism mod where pawns have to buy everything they can claim ownership of