RimWorld

RimWorld

Pawns Carry Money
12 Comments
☧ΔV£L  [author] 13 Jun @ 2:32am 
Update: added 1.6 tag and fixed settings not saving when restarting the game
☧ΔV£L  [author] 11 Jun @ 11:22am 
@kev675243 Hospitality have it's own inventory/pawn generation, so it does not stack
kev675243 11 Jun @ 2:18am 
How does this interact with the hospitality mod?
☧ΔV£L  [author] 8 Jun @ 2:44am 
Update: Blacklisted babies and now children (not newborns) will only spawn with 33% of the currency based on the techlevel values
☧ΔV£L  [author] 8 Jun @ 2:42am 
@Master Sheesh intended behavior, one more reason to make a baby farm
Master Sheesh 8 Jun @ 12:54am 
a child in my colony got born with a piece of gold lol
LZIM 5 Jun @ 7:14am 
oh nice, gg
☧ΔV£L  [author] 4 Jun @ 10:13pm 
@y25552 No, since it only gets added to the pawn's inventory after they are generated
☧ΔV£L  [author] 4 Jun @ 7:49pm 
Update: Added mod options as requested
LZIM 4 Jun @ 1:46pm 
another question, can the amounts be configurable in settings

re: 200 gold barely buys fancy meals. there are some traders that carry millions of silver worth of goods

almost like there should be other metals used for bartering short of a capitalism mod where pawns have to buy everything they can claim ownership of
y25552 4 Jun @ 5:55am 
I got 1 Million wealth but only 30 attackers, will this mod affect calculation of raid points?
☧ΔV£L  [author] 3 Jun @ 2:10pm 
Update: Blacklisted initial colonists and slaves