Stormworks: Build and Rescue

Stormworks: Build and Rescue

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FSM 410104 Nuclear Steam Locomotive
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Vehicles: Vehicle, Land, Advanced, Train
Tags: v1.14.4
File Size
Posted
Updated
2.571 MB
3 Jun @ 9:08am
3 Jun @ 11:09am
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FSM 410104 Nuclear Steam Locomotive

Description
Realism is dead, and I killed it AGAIN!

After a long hiatus from Stormworks, I'm finally back to do something I should have done ages ago: Fix the FSM.

This mighty engine has been custom made by the SCRP Locomotive Works to solve the issue plaguing all engines: fuel. By utilizing the heat of a nuclear reactor, the FSM (which stands for Fission Steam Mechanical) can travel almost any distance without refueling, and at high power and speed.

The steam cycle is a closed loop, condensing all steam back into water for long distance running, although steam can be routed to exhaust in case of emergency. An Auxiliary tender ensures ample wiggle room should you have to exhaust any steam, allowing you to be flexible in your operations.

The FSM can also act as a mobile power plant by directing the electricity from it's onboard generator to an external grid through a pantograph or an electrical cable. Alternatively, the hot water from the reactor can be directed to an external boiler if one is available.

The FSM uses the newly developed SCRP AirBreak™ system, designed to be simple for builders and engineers alike. Air is compressed in the locomotive, and the SCRP AirBreak™ Car Module will respond to changes in pressure in the brake pipe just like real air brakes! The FSM runs the brake line through a fluid connector on the coupler, but any other method can also be used.

Specifications:
Wheel arrangement- 4-10-0+0-10-4 Garratt
Weight- 28900
Cost- $304,783 (so cheap!)
Reactor- 20 Fuel Rods, 5 Control Rods
Top Speed- ~140 km/h
Brick Speed- ~90 km/h
Water Capacity- 20,000 Liters
Auxiliary Tender Water Capacity- 40,000 Liters
Maximum Boiler Pressure- 60 ATM
Maximum AirBreak™ Pressure- 21 ATM

Operations:

The FSM is a massive machine, and can be difficult to operate alone, but the most skilled engineers can manage anything if they put their minds to it (and follow these instructions). It's quite the list, but if you read it all, you should have a much better time understanding this machine.

Prechecks:
Open the "Auxiliary Tender Inlet" valve on the front right of the locomotive.
Open the "Generator Exhaust" valve in "Electrical Panel 2", located a little behind the Aux Tender Inlet valve on the front right.
Open the "Air Compressor" valve on the center left of the locomotive, right in front of the cab.
Open the door and hop up into the cab. You may need to use the handles, its quite tall.
Enable the "Electrical Cutoff" switch on the breaker panel in the rear portion of the cab. This is the only necessary switch, although the others are useful.

Reactor:
On the Reactor Control Console behind you, unlock the reactor with the pass code "8675" and activate the reactor.
Insert the control rods to ensure your reactor doesn't overheat. This can vary depending on how you want to operate the reactor, but I find 0.06 on all Control Rods works pretty well. You may have to adjust them later for more or less heat.

Boilers:
At the Boilerman's seat to the front-left side of the cab, enable heat cycling flow to the boilers with the top buttons. Hold them for a second or 2 to make sure the valves are fully open.
If you want (and you should), direct steam to the condensers with the "Route Exhaust to Condensers" button. Again, hold it for a little bit to fully open the valves.
Use the large levers further down to open the injectors. There is no downside to pushing both of them to fully open, but you don't have to if you don't want to, I'm not your boss.

Locomotion:
At the Engineer's Seat to the front-right side of the cab, start by opening the cylinder "drains", a toggle button located along the floor near the seat. Then turn your seat with the button above the cylinder "drains".
Put the reverser in full forward using the arrows in front of you.
*IMPORTANT* Do this before admitting any steam into the steam chest. This drains the steam chest of any air that could clog the cylinders. This takes a little over 30 seconds, and you can monitor it with the small dials hiding between other gauges on the front wall. You may need to get out of your seat to read them. Once the content reaches 0, you can close the cylinder "drains" and center the reverser.
Once you have steam pressure, you can release the handbrake at the back of the Cab.
Use the arrow buttons below the reverser's buttons to control the forward and rear regulators. This allows steam into the steam chest, at which point the reverser allows it to enter the cylinders.
The independent brake on the brake stand applies the locomotive's brakes, while the train brake applies brakes for the whole train. Both of these require the compressor to be operating to work.

Extras:
The turbine powered generator can be activated with a throttle lever on the Reactor Control Console. It doesn't need to be opened much at all to power the locomotive's electrical systems, but can be increased if acting as a mobile power plant.
The pantograph can be extended with a toggle button just above turbine controls.
The reactor heat cycling water can be routed to external hose connections with a flip switch nearby.
The air compressor will operate constantly with steam pressure if the valve outside was opened. This fills the Main Reservoir to ~20 ATM. The independent brake will fill when activated, while the train brake will drain when activated. On cars using the SCRP AirBreak™ Car Module, like the auxiliary tender, this reduction in pressure will apply the brakes, and an increase in pressure will release them.
It has a bell and whistle. Idk what you want me to say about that.
Due to limited visibility, the FSM is equipped with a camera system to allow the engineer to see more clearly. A view scope is placed in the windowsill, along with a keypad to adjust the FOV.
The track switching button uses a medium radio for greater track switching range when running at high speeds.
If you wanna be goofy, there is a hatch to open the reactor chamber.

If you are still reading after all of that, it should be clear this is a very complicated locomotive. I hope explaining just about every control can make it easier for you to use this engine.

Reposting this is strictly forbidden. If you use any parts from the build, like microcontrollers, just make sure to credit me.

If you have any questions feel free to ask, I hope to keep updating this for a bit as I'm sure there are some errors I missed.

Enjoy operating the FSM, and happy hauling!

THIS IS A BIG BUILD. IT REQUIRES EITHER THE INDUSTRIAL DLC BUILD ZONES OR AN XML EDITED WORKBENCH.


Number Averager and Gauge Damper by Pete:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1773957499
14 Comments
Edomite2277  [author] 15 Jul @ 10:41am 
As stated at the bottom of the description, it requires either the large build zone near the monkey brain launch site on the Arid Island from the industrial DLC, or an XML edited workbench.
nodrog03 14 Jul @ 12:38pm 
where do you spawn it?????????///
pilothyperdrive 13 Jul @ 6:46pm 
tbh i missed this nuclear beast of an engine, i used the original one as an armored train.
Edomite2277  [author] 15 Jun @ 10:33am 
its in the description: 8675
jodapf 15 Jun @ 9:23am 
WHATS THE CODE?
Edomite2277  [author] 9 Jun @ 8:28am 
It can melt down, yes. If you don't monitor the reactor, the control rods can get too hot. There is a warning buzzer that will activate if it gets too hot.
pepijnsiem 9 Jun @ 5:21am 
im not an expert in nucliar stuff but can this train go boom?
andrijromanuk006 8 Jun @ 8:16am 
░░░░░▄▄▄░░▄██▄░░░
░░░░░▐▀█▀▌░░░░▀█▄░░░
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Edomite2277  [author] 5 Jun @ 11:34am 
wait for them to reach zero. its one for each steam chest, front and rear. they should drain at the same rate, but check both just in case.
randomdude0429 5 Jun @ 11:10am 
when draining, do we have to wait for both dials to hit zero or do we have to wait for them to reach zero