Barotrauma

Barotrauma

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Mothership
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3 Jun @ 9:52am
13 Jun @ 6:34pm
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Mothership

In 1 collection by Tec
Homeworld Ships
3 items
Description
Ship Lore:
Please see the T1 Mothership for lore



Stats:

Price: 32,800mk
Role: Tier III Transport
Size: 47 x 79m
Recommended Crew: 6 - 14
Cargo Capacity: 24 crates



Performance
(No upgrades, fresh spawned crew)
Max Speed: 21.5km/h
Max Surfacing Speed: 18.8km/h
Max Diving Speed: 21.9km/h
Reactor Max Output: 10MW

Weaponry
1 Coilgun - Top Left
1 Chaingun - Bottom Left
1 Double Coilgun - Top Right
1 Switchable Double Coilgun/Railgun - Bottom right

Unique Features:
  • New Playstyle - Vertical Sub.
  • Designed for ease of use.
  • Optimised for Performance. Only 11 shadow-casting lights. Very low number of electrical components.
  • Magic Elevators to fly up the ship really quickly. Literally. See video.
  • LINK - See T2 Mothership for inherited features
  • Power Save Controls on command deck
  • New Shuttle: Light Corvette



Features and Upgrades:
  • Fully Vanilla.
  • Bot friendly - Nearly perfect waypoint optimisation and design.
  • LINK - See T2 Mothership for inherited features
  • Added Aux Engine,
  • Stronger ballast pumps, more bilge pumps
  • Research Station
  • Extra Batteries, more emergency power
  • Oxygen Backup Power
  • Expanded Armory

Playstyle:
This ship is really enjoyable with people, but it has been designed with absolute care so that it can be enjoyed even in solo play, despite the size and complexity.
It is a straight upgrade of the Mothership (Core), which is the not-fully-built version of this.
The Mothership is now fully built and can face threats of any level, while still leaving some challenge to its crew.

Overall, this ship should be very capable on vanilla, and somewhat difficult with mods such as Barotraumatic.

Model series: Mothership (Bare) -> Mothership (Core) -> Mothership.
Find them all on the workshop



Important Notes:
This model, like its T1 and T2 counterpart, is still prone to overvolting. Try to not go from 100% engine power to 0% suddenly.

The Magic Elevators will deactivate themselves if they contain water, or if someone is loitering at their very top.
This is to avoid bots getting stuck in them indefinitely.

Known Issues:
Item Finder - Pings are too small
Because of how Barotrauma works, the red pings on the item finder will be very small. Please use a fine eye and try to zoom in.

Status monitor - Rooms too small
Because of how large the ship is, the status monitor linked to the sonar is not very useful.
If you want to accurately see where your breaches are, close the sonar, and use the status monitor on its own.
It's the monitor just left to the navigation terminal, it has grid power and fuel numbers on it.

Bot AI and the magic elevator
There should be no more bugs as such, as this ship was designed, developed and tested over three intense months.
However, bot AI will always do everything possible to mess things up, so you might occasionally see some bots going up and down ladders, because they decided that's a good spot to idle on.
The vertical force on the magic elevator makes the bots simply give up on life. They stop and do nothing forever.
Huge care was put into waypoints to avoid this, hence why in general the bots should never walk into the elevator force field.
If you do find them stuck, grab them and get them out, they will recover.

Feel free to leave a comment
Please do leave a comment if you find a bug. Hundreds and hundreds of small bugs were found while developing this, and ironed along the way.
It feels surreal using the ship now and not finding any more.
This ship bent Barotrauma so out of shape, for how the game is supposed to work, that it's incredible it works at all.

===== SHUTTLE - LIGHT CORVETTE =========



Shuttle Stats:
Price: 4500mk
Role: Attack, Recon
Size: 8 x 3m

Performance
(No upgrades, fresh spawned crew)
Max Speed: 32.2km/h
Max Surfacing Speed: 19.0 km/h
Max Diving Speed: 20.7km/h

Shuttle Weaponry:
Coilgun
Pulse Laser

Shuttle Features:
Long lasting batteries
Reinforced Glass
Ballast/Airlock
Oxygen Tank Shelf
Ammo Storage

=== USER MANUAL ===

Host Dedicated Storage: How to regenerate ID cards
You will find these commands also ingame, on a hidden terminal next to the storage, which resides under the navigation terminal.
But they can't be copied there.

Prerequisites: CORRECTLY installed Lua for Barotruama.
See their workshop page for the installation procedure.

While wearing an ID card, run this command in the console:

SINGLE PLAYER:

cl_lua Character.Controlled.Inventory.GetItemInLimbSlot(InvSlotType.Card).AddTag('id_server_host')


MULTI PLAYER:
Replace 'Name' with your character name, example lua yourcharachtername='John Smith'

lua yourcharactername='Name' for c in Client.ClientList do if c.Character.Name == yourcharactername then local item = c.Character.Inventory.GetItemInLimbSlot(InvSlotType.Card) item.AddTag('id_server_host') Networking.CreateEntityEvent(item, Item.ChangePropertyEventData(item.SerializableProperties[Identifier('Tags')], item)) break end end


How to disable the magic elevators
Simply look for the motion detector at the top of the stairs, and change it so that it sends 1 as output, and also 1 as false output.
The elevators are designed to deactivate when someone is at their top floor. By tricking motion detector into always detecting movement, you can disable them indefinitely.



=== CREDITS ===
Please feel free to leave a like and a comment if you enjoy this model, so we can share it with more people.

Huge thanks to the baro-sub-building community on Undertow Games discord server, without which this build would have been completely impossible.

Special thanks to:
Psyduck for initial inspiration from her Manta Ray build
ProtoTypeRaavyn for helping with testing and secret dark magic tips
Rendoe for the magic elevators that make the build work altogether
Astraltor
DiamondCreepah
DoctorEva
TheGamingNerd
Wizard
JS Kurama
Elypsikon
DecentlyLazy
and anyone else I might have forgotten to include

Find the T2 Mothership (Core) here!
3 Comments
Soft Head 7 Jun @ 3:23pm 
"Mothership" is all i hear when seeing this
ZombieDEW2012 3 Jun @ 9:18pm 
JUST TAKE ALL MY POINTS!!!:steamthumbsup:
Madventurer 3 Jun @ 10:29am 
Load this with Neurotrauma to force your doctors to learn spinal cord injury surgery in their sleep.