RimWorld

RimWorld

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Research Papers
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Mod, 1.5, 1.6
File Size
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374.225 KB
3 Jun @ 10:38am
20 Jul @ 10:06am
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Research Papers

Description
Produce research papers from your research projects. Keep them safe or risk losing research!
Your library becomes the brain of your colony.


This idea has been on my mind for years, and finally got around to it! :)

It's a relatively lightweight overhaul, you don't need to modify your playstyle heavily. For example, there's no need to craft paper, and there's no need for your each of your pawns to individually learn the research. You just get to make ever-expanding libraries.


Features:
  • Pawns produce research papers when they finish a research project or a schematic.
  • Papers hold the knowledge of the research project and can be stored in a bookshelf.
  • Keep papers safe inside a library, or risk losing research to raiders and the elements!
  • Yes indeed, you'll be able to lose research! The game will notify you if it happens.

Existing saves:
  • Adding to an existing save will drop a research paper for each completed research project.
  • Removing mods from an existing save is never recommended, but seems to work after giving a one-time error.

Note: For these types of overhaul mods it's impossible to predict all edge cases, but it's been stable for us with over 500 active mods. Let us know if there's any issues, and please send logs and other relevant info! There could potentially be mean conflicts with other research-modifying mods.


Credits:
Concept & design by @Enrico
Programming by @eth0net & @Enrico
Art by @Drunken Eagle & @Enrico
Thumbnail stock image by Tara Winstead @pexels


Wish to donate? https://ko-fi.com/modsbyenrico
Check out my party game Minigame Madness!

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Popular Discussions View All (1)
0
5 Jun @ 10:20am
PINNED: FAQ - Read before commenting!
Enrico
531 Comments
BookOfMike 3 hours ago 
I love the mod but, its brutal that every time i want to move the research server everything inside of it explodes out, Pack-able Containers doesn't work with this mod. Also for some reason i can't get my colonists to haul them back into the server, only my mechs will. Is this just a me problem?
Enrico  [author] 7 Aug @ 4:40pm 
@DuckGoosebear PrairieDogLover
Technically, probably. Practically? Not sure.

@Apokus
It's already on our to-do list, but my programmer has been busy with life - I think. I don't really wish to bother him anymore than I already have, let alone for yet another compatibility task. I might start taking up lead programming on the mod myself soon, allowing for some quicker development again, now that my Better Trees and Better Mountains mods have finally released.
Apokus 7 Aug @ 3:31pm 
Heya, I've been enjoying the mod. However, I wanted to know if its possible to make a patch for Vanilla Psycasts Expanded(specifically, the reverse engineer psycast)? Because currently when you get the technology through the psycast(by destroying an item to give you tech that unlocks said item), you lose it afterwards(as no research paper is produced). Would be great if this could also be a mod option, but I am not sure if its even possible to do this. Great mod anyway, thank you for your time.
Think this would work with other research mods like life lessons mod?
Reprogrammed Automaton 5 Aug @ 12:03am 
Could them being sell able be made an option? I understand the ballance concern in the FAQ, but it would kinda just be fun to start selling research as a colony of scientists rather then drugs.... agian...
Enrico  [author] 4 Aug @ 8:33am 
The main intrinsic incentive is getting to build and defend libraries for increased gameplay, roleplay and immersion, just like you'd install Dubs Bad Hygiene with no expectation of extrinsic benefits either.

A minor extrinsic incentive is that filled bookcases speed up research, so your research speeds up future research.
Spinecone 4 Aug @ 8:23am 
Does this mod add anything positive in exchange for the negative of having to secure your research notes, like the ability to find or steal Research Papers, or torture information out of people? Handling this wrong could be crippling, it seems strange there's no apparent incentive or payoff for sticking with it.
Terallis 1 Aug @ 2:22pm 
So, something I've noticed at least, is that if you have the Research Server, it doesn't properly register as a hauling location. Pawns will passively grab one at a time when they feel like it, and bring it there, but with use of stuff like Pick Up And Haul, right-clicking shows as no valid location for them to be hauled to. The game itself also repeatedly screams about "No Storage Container" on the side.
Enrico  [author] 1 Aug @ 6:20am 
No if a paper exists then everyone has access to it, no matter where it is.
Bode 1 Aug @ 5:05am 
If all my research papers are in the gravship, when it launches will my planet base lose all research until the gravship comes back? I play with arcane technology mod so that would game breaking either way whether the papers are on the planet or on the gravship