Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Pwnmaster's Spellblade class
   
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3 Jun @ 1:34pm
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Pwnmaster's Spellblade class

Description
A spellblade class for those who like to get up close and personal with their enemies, and blast them.

main stat: focus
has achievements and gives 0.25% cast speed per level as a title bonus

Basic abilities:

Blink strike: a teleport ability that adds a lot of mobility and damages enemies on direct contact

manaward: a toggleable mana shield that absorbs 75% of damage as mana up to 25% max mana and creates an AoE explosion when toggled off. has a cooldown between uses.

Passives: astral agility: colliding with enemies deals damage, and gives 1 int,dex,and str per 2 focus, so this class can use weapons and armor.

Mana expertise: gives attack speed buff for 4 seconds every 60 mana consumed (does not count manaward damage absorbed). also causes melee hits to also strike foes with a thunderbolt because why not?

SUBCLASSES:

Spell and blade:
active:

targeted meteorstorm: similar to the wizards meteor storm but can be targeted at an area(seriously this is how the wizards meteor storm should have been)

passive:

comet dash: summons a comet when you dash

Eidolon: basically a spell ninja with no stealth... and doesn't need it

active:

illusory cloak: gives 50% evade for 4 seconds

passive:

mystical reprisal:blasts foes with magic when you evade them, pairs well with the active ability


Abjuration: defensive spec but still can do good damage

active:

warded shatter: creates a quick barrier on an enemy and shatters it, dealing wide ice area damage

passive:

mage armor: adds armor per focus



5 Comments
Pwnmaster  [author] 17 Jun @ 12:37pm 
magic missiles are projectiles that use a seeking modifier that adjusts their momentum vector :
<string name="class">Projectile::Retargeter</string>. basically it only works on projectiles unfortunately, and <string name="class">HitscanRandomEnemy</string> does allow effects and projectiles to target enemies, but doesnt work with <string name="class">Teleport</string>
Marius 17 Jun @ 1:16am 
Many thanks for the response, that is a shame. I though because there is some targeted homing spell (I.E Magic Missiles), there would be an ability to target nearest enemy, get location and teleport the caster to them, instead of the magic missile homing in, if that makes sense. I have no modding or programming ability, so I am likely only showing my own ineptitude here.

Thanks for such a fun and great mod.
Pwnmaster  [author] 16 Jun @ 12:06pm 
also effects and unit summons can only target one entity at a time, so i can make the teleport cause an explosion on impact, but making the character themselves bounce around enemies like master Yi's alpha strike can't be done
Pwnmaster  [author] 16 Jun @ 12:02pm 
I checked the teleport.as script used for teleportation and what your asking cant be done since the teleport player action requires Raycasting (which is the circle area target that you see when you press the ability and tells where you are going to end up) and requires a direct set of coordinates which is based off where your raycast circle is
Marius 16 Jun @ 7:42am 
Really cool class mod - Been enjoying this one a lot. I would love if you could make a teleport attack that chains to enemies (Nightcrawler / POE Flicker Strike)