Heroes of Hammerwatch II

Heroes of Hammerwatch II

Pwnmaster's Spellblade class
5 Comments
Pwnmaster  [author] 17 Jun @ 12:37pm 
magic missiles are projectiles that use a seeking modifier that adjusts their momentum vector :
<string name="class">Projectile::Retargeter</string>. basically it only works on projectiles unfortunately, and <string name="class">HitscanRandomEnemy</string> does allow effects and projectiles to target enemies, but doesnt work with <string name="class">Teleport</string>
Marius 17 Jun @ 1:16am 
Many thanks for the response, that is a shame. I though because there is some targeted homing spell (I.E Magic Missiles), there would be an ability to target nearest enemy, get location and teleport the caster to them, instead of the magic missile homing in, if that makes sense. I have no modding or programming ability, so I am likely only showing my own ineptitude here.

Thanks for such a fun and great mod.
Pwnmaster  [author] 16 Jun @ 12:06pm 
also effects and unit summons can only target one entity at a time, so i can make the teleport cause an explosion on impact, but making the character themselves bounce around enemies like master Yi's alpha strike can't be done
Pwnmaster  [author] 16 Jun @ 12:02pm 
I checked the teleport.as script used for teleportation and what your asking cant be done since the teleport player action requires Raycasting (which is the circle area target that you see when you press the ability and tells where you are going to end up) and requires a direct set of coordinates which is based off where your raycast circle is
Marius 16 Jun @ 7:42am 
Really cool class mod - Been enjoying this one a lot. I would love if you could make a teleport attack that chains to enemies (Nightcrawler / POE Flicker Strike)