Arma 3
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[GMe] Faction Soviet Union
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Data Type: Mod
File Size
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1.253 MB
4 Jun @ 3:53am
16 Jun @ 2:27pm
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[GMe] Faction Soviet Union

Description
Adds the Soviet Army to the German countryside of Weferlingen in various states.

The mod includes:
MSV Motorized Riflemen, '80 with 7.62mm AKM rifles and Obr.69 uniforms.
VDV Paratroopers, '80 with 7.62mm AKMS rifles and Obr.69 uniforms.
MSV Motorized Rifleman, '85 with 5.45mm AK-74 rifles, still with the Obr.69 uniforms.
VDV Paratroopers, '85 with 7.62mm AKMS rifles and Obr.69 uniforms.
MSV Motorized Rifleman, '90 with still the 5.45mm AK-47 rifles, now with Obr.88 uniforms in both Khaki and TTsKO Forest camo.
some versions of the BMP-1, T-55, BTR-60, BRDM-2 and Ural series of vehicles.

Future plans?
In its current state there are few, this will definetely change in the future. There are also plans to include Spetsnaz Special Forces and KGB Border Guards, though these will need some extra research.
Groups are also another thing that will be expanded upon.
Future vehicles will include UAZ-469s, KamAZ-4310, Mi-2s and L-410s.
Along with that, I'll be finetuning the vehicle crews so they're more accurate to what they were.

Why GM and Jamies Basics?
Jamies Basics and GM both fit each other well and have the best models. GM as a cDLC fits the best to base game since it's the most compatible with other mods and cDLCs.


Please do note that there is not roadmap on when anything will be added, this is all voluntary project that is ran by one guy based on what he is interested to work on.
Oh, and if you have information that you think might be useful, or want to report some bugs, I'd be glad to hear!

Known Bug:
- Faction and groups don't show up in Zeus

Special thanks to Steam/Discord user Hanna <3 for helping with formations!
21 Comments
leh2012 24 Jun @ 2:34am 
Lucas_WAZZAA, I am happy my report was useful!
Lucas_WAZZAA  [author] 24 Jun @ 12:52am 
@leh2012,cool to see your enthousiasm! Thank you for your info, some of it I already knew, some it is already implemented in the mod, and some of it differs for certain reasons.
But most importantly thank you for notifying about the classes not being implemented correctly, I had completely overlooked it and I seek to fix it in the next update!
leh2012 20 Jun @ 7:29am 
That's what I managed to dig up on Soviet MSV Squad in 1980-s:

1x Squad Leader (oft Sergeant) - AK-74, PM (he was also commander of BMP. So there is a dilemma whether he leads from the front or commands BMP. It is for him to decide)
1x AT-Soldier - RPG-7, PM
1x AT-Soldier Assistant - AK-74
1x Machine Gunner - RPK or PK (In Ustav it was said that MG should carry RPK by default. At the same time, many considered RPK lacking in firepower for this role and preferred PK)
1x Senior Rifleman (Efreitor) - AK-74
3x Rifleman - AK-74
1x BMP Driver - PM
1x BMP Gunner - PM
In addition to that squad was supposed to have:
1x or 2x GP-25, 1x NW Scope, 1x Strela manpad, 2x AKS-U (?)
leh2012 20 Jun @ 7:04am 
Also, take what I said here with a grain of salt. I never served in the military and I don't know much about the topic. I was curious because I wanted to build Soviet squad in ArmA in a way that is somehow realistic. I guess if you are really interested in historical accuracy, you would need dig quite a lot to get to the bottom of this.
leh2012 20 Jun @ 7:03am 
On the other hand, there was an argument made that in reality those AKS-U were quite a rare weapon and while they were supposed to be in every BMP in fact they were more often than not absent thus meaning that AT-soldiers were far more likely to carry surplus AK-74. Furthermore, since Soviet army did not fight in any major conflict besides Afghanistan we are not sure how exactly things would have worked out in case of Cold War turning Hot. What you have in Ustav is a peace-time mode of operation and things tend to deviate when crap hits the fan. E.g., soldiers in Afghanistan quickly figured out that having Officer standing out from Private endangers him a lot and thus some rules of Ustav were disregarded so Officers could blend in better. I’ve heard, same happened with USA military in Vietnam.
leh2012 20 Jun @ 7:03am 
Greetings, Lucas_WAZZAA! It is a nice mod you are cooking right now!
While checking it out I noticed that medic-rifleman lacks Medic trait and technician lacks engineer trait. That means they can’t use their special equipment.
Considering armament of Anti-Tank Grenadier. I am from Russia. I remember reading about Soviet MSR Squad in 1980-s trying to figure out same things. According to what I learned, in Ustav (Military Charter) AT-soldiers were not supposed to carry Kalashnikovs. They indeed were issued Makarov pistols (at least on paper). At the same time, in squad BMP there supposedly were AKS-U for crew self-defense. So, one could imagine, that in case of a real combat situation weapons could be exchanged and those soldiers who need to carry heavy stuff such as RPG-7 might actually take those lighter assault rifles to provide more firepower to their squad (or they could be provided with spare AK-s from depot).
Lucas_WAZZAA  [author] 17 Jun @ 2:32pm 
Yes I will, in fact, I already have quite a few things done for a US Army faction. Along with that I also have lots of more factions in development.
n18m 17 Jun @ 12:25am 
will you be making a mod like this but for the USA?
Lucas_WAZZAA  [author] 15 Jun @ 1:12am 
@Delta-Gamma, I understand your complaint. Though the current VDV Paratroopers are based on their official, on-paper combat equipment, not what they actually wore in Afghanistan, those units will be added later on in their own subcatagory.
For years designations, these are indeed not fully accurate, though this is done to keep the mod in-style with GM, which also not has very accurate year designations (DK Men '90 have few early 2000s equipment for example).
Delta-Gamma 14 Jun @ 7:25pm 
I'd recommend doing more research on Soviet Forces for your mod, man. Your year designations are really not accurate. VDV would most certainly not be wearing their Obr. 69s into combat in 1985.