RimWorld

RimWorld

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JumpLifter
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Mod, 1.5, 1.6
File Size
Posted
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1.337 MB
5 Jun @ 8:40am
26 Jun @ 2:20pm
4 Change Notes ( view )
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JumpLifter

Description
Are 600kg capacity lifters still not enough? Is 15c/s too slow for your massive colony?
Tired of watching your haulers walk like it's the neolithic era?

Say goodbye to bottlenecks – Introducing, Jump Lifter!

Equipped with a micro jump drive, the Jump Lifter doesn't walk to its destination – it teleports.
With every hauling task, it opens a brief wormhole between its location and the target, arriving in an instant.
No pathfinding. No delays. Just pure, ultra-tech-grade hauling power.

Note: Jump drive range is limited – it's built for colony-scale teleportation, not world map travel. (Sorry, caravans!)

Upgrade your logistics. Blow your colonists’ minds.
The future of hauling has arrived – and it skips the walking part.

Order your Jump Lifter today, you must call now! operators are standing by.



-------------------
Q: Is it OP?
A: absolutely yes.

Q: My lifter stopped teleporting!
A: Check if the gizmo toggle button is turned off.
75 Comments
Cute cat 30 Jul @ 12:38am 
@Milkafish262 lifter is from biotech if that's what you mean, if your asking about a mod that doesn't use biotech but still works like this then I don't think mod like that exists
Milkafish262 27 Jul @ 9:25pm 
is there a version that doesnt use biotech dlc?
Sarus 25 Jul @ 4:33am 
If the Lifter is lucky n ballsy enough, they can keep nicking a siege raids stuff and they will pod in new stuff, rinse and repeat, assuming they dont manage to Gut the poor lifter during its heists
:lunar2019crylaughingpig:
leknochentrocken 23 Jul @ 7:45am 
No pressure, of course, but more mechs with teleportation-like an advanced Scyther-would be a cool addition. It’d be OP, yes, but so is this Mech, to be fair.

Copying this to both JumpMech mods-purely in the interest of maximizing the odds someone makes it happen.
StrangeAeon 16 Jul @ 5:29pm 
That explains it, sadly. I am at basic mechtech.
RiskyBusiness 16 Jul @ 5:15pm 
@StrangeAeon Gotta ask, did you make the jump lifter? It's separate from the vanilla lifter. It's under High mechtech research, but needs a nano-structuring chip.
StrangeAeon 16 Jul @ 11:18am 
What's the Gizmo Toggle? I can't find any options to let my Lifters teleport. They just walk.
RiskyBusiness 15 Jul @ 9:34pm 
+1 to that, I thought this would kill my performance faster than getting raided by 152 tribals, but not only did it work and perform well, it's *really* efficient, which no shit, but still.
Chosas 15 Jul @ 8:27pm 
I dont comment on mods at all, but i feel the need to comment here. This is one of the bests mech mods out there. The autoblink works so seamlessly it makes me kinda scared.
Kudos to the developer, you're the goat! :steamhappy:
RiskyBusiness 12 Jul @ 7:53pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3524209710

Finally got to uploading this, here's the jump cleaner :)