RimWorld

RimWorld

JumpLifter
75 Comments
Cute cat 30 Jul @ 12:38am 
@Milkafish262 lifter is from biotech if that's what you mean, if your asking about a mod that doesn't use biotech but still works like this then I don't think mod like that exists
Milkafish262 27 Jul @ 9:25pm 
is there a version that doesnt use biotech dlc?
Sarus 25 Jul @ 4:33am 
If the Lifter is lucky n ballsy enough, they can keep nicking a siege raids stuff and they will pod in new stuff, rinse and repeat, assuming they dont manage to Gut the poor lifter during its heists
:lunar2019crylaughingpig:
leknochentrocken 23 Jul @ 7:45am 
No pressure, of course, but more mechs with teleportation-like an advanced Scyther-would be a cool addition. It’d be OP, yes, but so is this Mech, to be fair.

Copying this to both JumpMech mods-purely in the interest of maximizing the odds someone makes it happen.
StrangeAeon 16 Jul @ 5:29pm 
That explains it, sadly. I am at basic mechtech.
RiskyBusiness 16 Jul @ 5:15pm 
@StrangeAeon Gotta ask, did you make the jump lifter? It's separate from the vanilla lifter. It's under High mechtech research, but needs a nano-structuring chip.
StrangeAeon 16 Jul @ 11:18am 
What's the Gizmo Toggle? I can't find any options to let my Lifters teleport. They just walk.
RiskyBusiness 15 Jul @ 9:34pm 
+1 to that, I thought this would kill my performance faster than getting raided by 152 tribals, but not only did it work and perform well, it's *really* efficient, which no shit, but still.
Chosas 15 Jul @ 8:27pm 
I dont comment on mods at all, but i feel the need to comment here. This is one of the bests mech mods out there. The autoblink works so seamlessly it makes me kinda scared.
Kudos to the developer, you're the goat! :steamhappy:
RiskyBusiness 12 Jul @ 7:53pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3524209710

Finally got to uploading this, here's the jump cleaner :)
和爱妈贴贴 11 Jul @ 3:34pm 
好评如潮!
Sarus 11 Jul @ 2:30am 
Love the jump lifter so much, just now need a constructor n cleansweeper :steamhappy:
Potato Gaming 2 Jul @ 1:22pm 
This mod is so cool! keep it up! :steamhappy:
fky222224334 29 Jun @ 10:52pm 
nice
WreckNRock 28 Jun @ 8:59pm 
can it jump bombs and ignite them? or can it make it's self explode? either way great mod!
TheTime 26 Jun @ 6:58pm 
ohyeah!
ZebraRabbit 26 Jun @ 6:22pm 
gooooood!!!!!
QAQ 26 Jun @ 5:32pm 
amazing!:steamhappy:
Rabiosus  [author] 25 Jun @ 9:46pm 
Of course, feel free to use it
RiskyBusiness 25 Jun @ 7:48pm 
Hey, I made a Jump Cleaner version for this by just editing a few pieces and making a sprite. Would you be ok with me publishing it with credit given?
TheTime 22 Jun @ 3:38am 
I can't live without with this mod:steamsad:
TheTime 22 Jun @ 3:30am 
1.6,plz
Zoroaio 20 Jun @ 7:22am 
Thank you!10/10 Mods!
Rabiosus  [author] 20 Jun @ 5:28am 
No error log? Why won’t you share your mod list or error log?
Open the options for Pick Up And Haul and uncheck Allow putting corpses into inventory.
Zoroaio 20 Jun @ 2:47am 
Can't they transport corpses? Why can't they transport corpses?
UrsaMajor 15 Jun @ 8:15pm 
Hello! I am here requesting the inevitable 1.6 update :)
sam perks 12 Jun @ 11:15pm 
@rabiosus

ALL RESOLVED. just reinstalled it and everything sorted itself out. love the mod :fire:
Rabiosus  [author] 12 Jun @ 4:06am 
Open the lifter's Def with your preferred editor.
Look for the preBlinkSoundDefs and postBlinkSoundDefs fields inside the comps section.
Replace all of them with Pawn_Cat_Call.
You can either remove the lists or delete the entire preBlinkSoundDefs and postBlinkSoundDefs fields.
子非鱼 12 Jun @ 3:41am 
This is an absolutely genius idea—it's amazing! But is there any way to disable the teleportation sound effect?
Lancy1397 12 Jun @ 2:21am 
A TRULY GREAT INVENTION:steamthumbsup:
Rabiosus  [author] 12 Jun @ 12:44am 
It’s already possible.
TCst 12 Jun @ 12:40am 
May I ask if it is possible to create items with a similar operating logic to this conveyor in the future, to be installed on the person and give them the same jumping ability as the conveyor
RojoMuerte 11 Jun @ 9:33pm 
Really like this guy on my late game colony!
Wolfette 11 Jun @ 4:05pm 
I like the concept, yet I feel Skiplifter would have been a more apt name, given any form of teleporting is called skipping in Rimworld.
ThatCozyBear 11 Jun @ 11:42am 
whoahhhhh amazing.
shiva chirr 11 Jun @ 11:34am 
wondering if you planning to make the other mechs have varients of jump packs like a constriord or agi. i love this in my bigger coloneis where i needed an army of lifters to keep with this i need like 5-6 are enough to keep up
Rabiosus  [author] 11 Jun @ 11:30am 
It’s a separate mechanoid
Sumatris 11 Jun @ 11:03am 
Sounds OP AF, but I love it. Is this implemented as an additional ability for the standard lifter or as a separate lifter model?
jameslaflash10 11 Jun @ 10:59am 
so 1.6 when?
7ftUnder 11 Jun @ 8:07am 
imagine being besieged and you just allow their mortar shells so the robots blinks in and steal all their shells
Quilava 11 Jun @ 6:41am 
Who ever think of giving normal pond this kind of power is insane, it basicly turning them to Ultra Instinct pond ... and im all about it, pls do make one, you will have my sub :cool_seagull:
Rabiosus  [author] 11 Jun @ 6:40am 
I did some testing but couldn’t find any incompatibility or errors.
If possible, please share the error log or steps to reproduce the issue (preferably on the AutoBlink page rather than here).
飘寂叶 11 Jun @ 6:15am 
Seems incompatible with DoNotAvoidFire. I didn't have time to investigate the errors caused by the game thoroughly, but in short, I removed DoNotAvoidFire, and then the errors stopped occurring.
Rabiosus  [author] 11 Jun @ 3:41am 
I don't have plans to make one myself, but you're welcome to create it on your own.
AutoBlink now supports Hediffs, so you can create an apparel item that grants the autoblink Hediff by using CompProperties_CauseHediff_Apparel
𝕸𝕴𝕿𝕬𝕶𝕬 11 Jun @ 3:39am 
maybe implant?
𝕸𝕴𝕿𝕬𝕶𝕬 11 Jun @ 3:16am 
NICE !
I'd love a wearable item(maybe a belt?or a backpack?)for colonist of this,Can you add a blink belt or item next?
Rabiosus  [author] 10 Jun @ 11:13pm 
@sam perks Please select the lifter and check if the toggle button at the bottom is disabled. If there's a red ✕ mark in the upper-right corner of the toggle, it means it's disabled—left-click it to enable.
Right-clicking will open a more detailed settings menu, but for lifters, the default settings should work fine.
If it still doesn’t jump, then it might be a bug. Please try re-downloading and updating both this mod and AutoBlink (they were just updated yesterday). If the issue persists, please share your error log.
sam perks 10 Jun @ 11:08pm 
my jump lifters stopped jumping...they just kinda drive around and haul. weird.
Anto:-. 10 Jun @ 10:50pm 
Imagine if it's teleporting around holding high-yield explosives...?:papyruswacky:
HIM 10 Jun @ 6:17pm 
add blink-based weaponry next!