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Regarding swinging, it would've been cool for weapons to behave kinda like in DL (the way when after you swing you hold your melee ready to swing to the opposite side for a second until lowering it), but that would warrant either animating or some janky viewmodel manipulation with Lua
As for ragdoll system, even though I appreciate your stance, it's Garry's Mod. And I believe that all experiences should be as customizable as possible. For example, there's Zippy's Active Ragdolls that doesn't break factions so why would I not want to use that instead when your implementation has issues? For the time being at least. That way a toggle would solve it immediately
+Added convar to disable ragdolls
+Added convar to disable blood
+Fixed throw weapon errors multiplayer
+Fixed drop kick errors in multiplayer
+Added lag compensation (Didnt know that was a thing) for the multiplayer.
I just want to add that i am not building this with multiplayer in mind. I am aiming for a more Dying light / dead island feel in singleplayer. But hey it works so why not!