Garry's Mod

Garry's Mod

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Buzzsaw Melee Base
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
2.606 MB
5 Jun @ 4:58pm
10 Jun @ 5:48pm
3 Change Notes ( view )

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Buzzsaw Melee Base

Description
Hello everyone!
Welcome to the Buzzsaw Melee base Mod!

This mod is a base for my (Or anyone who wants to use it) melee weapons!

Features:
  • Dead Island / Dying light style combat
  • Knock down NPC's & watch them get back up
  • Stamina System (Can be toggled in the options menu)
  • Durability System (Can be toggled in the options menu)
  • Works on most NPC's and Nextbots
  • Allows modders to use models and props as melee weapons

How Does It Work?
- Left click to swing and drain stamina
- Right click while on the ground to throw weapon
- Right click in air to drop kick

Update 6/10/2025:
  • Added convar to disable ragdolls
  • Added convar to disable blood
  • Fixed throw weapon errors multiplayer
  • Fixed drop kick errors in multiplayer
  • Added lag compensation (Didnt know that was a thing) for the multiplayer.

I just want to add that i am not building this with multiplayer in mind. I am aiming for a more Dying light / dead island feel in singleplayer. But hey it works so why not!

Feel free to use the base just dont re upload it!

PLEASE LET ME KNOW WHAT YOU THINK



Credits:
Buzzofwar
Coding
Valve
HL2 engine for everything

Copyright 2025 Buzzofwar. This item is not authorized for posting on Steam, except under the Steam account bound to Buzzofwar.
32 Comments
Buzzofwar  [author] 5 Jul @ 5:45am 
Imagine trying to create it? Do you know how many NPC's sat there and I just swung at over and over.
chipraps 3 Jul @ 10:02am 
ngl this is my fav melee base so far, i can't wait for all the future packs for it lol
Irkc EasySkins com 14 Jun @ 11:01am 
how can i make custom weapons
BugGuy 14 Jun @ 3:27am 
buzzofwar sold me fent behind a macdonalds 2 years ago
memeguy101 12 Jun @ 5:35pm 
a dl1 styled fist option would be nice
Lombaxtard 11 Jun @ 4:22am 
UI is an easy fix, I've been using approach I first saw in Mr. Slonik's addon since forever. Just have a variable that's "ScrH() / 1080 (or whatever screen height you had when developing the UI)" and multiply all your pixel values, both scale and coordinates, by that variable. That way position and size of all UI elements will always be consistent, as in not shrinking at high DPI and not becoming comically large at low DPI. Everything UI-related in vanilla Garry's Mod is a prime example of horrible absolute scaling where all values are in raw pixels, hence the tiniest possible spawnmenu size at 4K or one that barely fits on the screen at 4:3
Lombaxtard 11 Jun @ 4:22am 
Thanks for a detailed response. I saw you updated the addon with toggles n more, just had no time to reply

Regarding swinging, it would've been cool for weapons to behave kinda like in DL (the way when after you swing you hold your melee ready to swing to the opposite side for a second until lowering it), but that would warrant either animating or some janky viewmodel manipulation with Lua

As for ragdoll system, even though I appreciate your stance, it's Garry's Mod. And I believe that all experiences should be as customizable as possible. For example, there's Zippy's Active Ragdolls that doesn't break factions so why would I not want to use that instead when your implementation has issues? For the time being at least. That way a toggle would solve it immediately
The Operator 11 Jun @ 3:33am 
very nice, eager to see future updates!
Buzzofwar  [author] 10 Jun @ 5:50pm 
Okay everyone just put an update out with the following

+Added convar to disable ragdolls
+Added convar to disable blood
+Fixed throw weapon errors multiplayer
+Fixed drop kick errors in multiplayer
+Added lag compensation (Didnt know that was a thing) for the multiplayer.

I just want to add that i am not building this with multiplayer in mind. I am aiming for a more Dying light / dead island feel in singleplayer. But hey it works so why not!
scorb 10 Jun @ 3:04pm 
i like this a lot, the only thing i'd change is the gib particle trails as they look very out of place