Garry's Mod

Garry's Mod

Buzzsaw Melee Base
32 Comments
Buzzofwar  [author] 5 Jul @ 5:45am 
Imagine trying to create it? Do you know how many NPC's sat there and I just swung at over and over.
chipraps 3 Jul @ 10:02am 
ngl this is my fav melee base so far, i can't wait for all the future packs for it lol
Irkc EasySkins com 14 Jun @ 11:01am 
how can i make custom weapons
BugGuy 14 Jun @ 3:27am 
buzzofwar sold me fent behind a macdonalds 2 years ago
memeguy101 12 Jun @ 5:35pm 
a dl1 styled fist option would be nice
Lombaxtard 11 Jun @ 4:22am 
UI is an easy fix, I've been using approach I first saw in Mr. Slonik's addon since forever. Just have a variable that's "ScrH() / 1080 (or whatever screen height you had when developing the UI)" and multiply all your pixel values, both scale and coordinates, by that variable. That way position and size of all UI elements will always be consistent, as in not shrinking at high DPI and not becoming comically large at low DPI. Everything UI-related in vanilla Garry's Mod is a prime example of horrible absolute scaling where all values are in raw pixels, hence the tiniest possible spawnmenu size at 4K or one that barely fits on the screen at 4:3
Lombaxtard 11 Jun @ 4:22am 
Thanks for a detailed response. I saw you updated the addon with toggles n more, just had no time to reply

Regarding swinging, it would've been cool for weapons to behave kinda like in DL (the way when after you swing you hold your melee ready to swing to the opposite side for a second until lowering it), but that would warrant either animating or some janky viewmodel manipulation with Lua

As for ragdoll system, even though I appreciate your stance, it's Garry's Mod. And I believe that all experiences should be as customizable as possible. For example, there's Zippy's Active Ragdolls that doesn't break factions so why would I not want to use that instead when your implementation has issues? For the time being at least. That way a toggle would solve it immediately
The Operator 11 Jun @ 3:33am 
very nice, eager to see future updates!
Buzzofwar  [author] 10 Jun @ 5:50pm 
Okay everyone just put an update out with the following

+Added convar to disable ragdolls
+Added convar to disable blood
+Fixed throw weapon errors multiplayer
+Fixed drop kick errors in multiplayer
+Added lag compensation (Didnt know that was a thing) for the multiplayer.

I just want to add that i am not building this with multiplayer in mind. I am aiming for a more Dying light / dead island feel in singleplayer. But hey it works so why not!
scorb 10 Jun @ 3:04pm 
i like this a lot, the only thing i'd change is the gib particle trails as they look very out of place
Buzzofwar  [author] 10 Jun @ 8:16am 
Also if you have requests for melee packs like my Fallout76 one feel free, maybe i will do them. Maybe not.
Buzzofwar  [author] 10 Jun @ 8:12am 
Right now there is only two toggles, Stamina & Durability. I will add a blood/gore option later.

I dont want to add blocking because then that requires me to do more animation stuff then i want to do, but i would be willing to add maybe a dash?
soopah merryio 10 Jun @ 8:05am 
how do i remove the blood thingy when i hit something
make blocking with melee, that should be cool
Buzzofwar  [author] 10 Jun @ 7:45am 
UPDATE: Turns out there are some client side errors when running this in multiplayer, for now just expect this to run smooth in single player until i fix this.
nightingale 10 Jun @ 6:58am 
so wheres the buzzsaw
Appleman 10 Jun @ 4:19am 
you should make the knockout system like the one in ragknockdown
Buzzofwar  [author] 10 Jun @ 2:59am 
@Lombaxtard,
- I’m going to keep the simple left right attack pattern, I started with directional but then hated it.

-errors on throwing weapons, I couldn’t get this to replicate but you said multiplayer and I just realized that these are PVE only weapons and not tested for multiplayer! I’ll see what I can do.

-Toggles for things, personally I put a lot of work and care into certain things so I want them on and intended for its use. But I can also understand consumer wants. I will work on some toggles today for you and look into Ui scaling, everything worked on different res on my monitor but that doesn’t mean it’s the same for yours. Sorry for the inconvenience.

-lastly I can’t fully make this compatible with every single mod or snpc, but let me look into this zbase mod and I’ll see what I can do for you.
Lombaxtard 9 Jun @ 6:21pm 
An interesting take but there are issues:
could benefit from directional swinging (forwardmove/sidemove checks please, not +forward/+moveleft etc.); all UI needs relative scaling; Lua errors on throwing weapons (in multiplayer at least); particles and knockdown systems could use a toggle (in the description it doesn't say if they can be disabled, so apologies if there Is such an option. Also it appears that built in knockdown system breaks relationship of NPCs from something like ZBASE)
Buzzofwar  [author] 9 Jun @ 2:28pm 
@Mannytko - Can you see if its a conflict with another mod for some reason? I doubt it but its possible. Its acting as if you are missing certain files!
Buzzofwar  [author] 9 Jun @ 2:16pm 
Just got home, going to try to recreate it! Thanks for the info. Hopefully i can fix!
Mannytko 9 Jun @ 12:37pm 
Errors appearing on client btw
Mannytko 9 Jun @ 12:36pm 
I was trying to do dropkick
Buzzofwar  [author] 9 Jun @ 12:33pm 
Hmmm what did you do when that error was happening?
Mannytko 9 Jun @ 11:42am 
Dropkick errors

[Buzzsaw Melee Base] lua/weapons/buzz_melee_base/shared.lua:674: attempt to call method 'Give' (a nil value)
1. unknown - lua/weapons/buzz_melee_base/shared.lua:674



[Buzzsaw Melee Base] Trying to remove server entity weapon_buzz_dropkick#137 on client!
1. unknown - lua/weapons/weapon_buzz_dropkick.lua:238
Mannytko 9 Jun @ 11:40am 
SWEP:SetWeaponHoldType - ActIndex[ "melee1" ] isn't set! (defaulting to normal)

And lua error when i throwing weapon
[Buzzsaw Melee Base] lua/weapons/buzz_melee_base/shared.lua:632: attempt to call field 'Create' (a nil value)
1. unknown - lua/weapons/buzz_melee_base/shared.lua:632
Appleman 9 Jun @ 5:54am 
ooh ok thx for the info
Buzzofwar  [author] 9 Jun @ 4:57am 
Any melee weapon on my base*
Buzzofwar  [author] 9 Jun @ 4:56am 
Don’t use the drop kick weapon, use any melee weapon, jump and then right click, time it right and you should knock them down
Appleman 9 Jun @ 4:32am 
the dropkick seems to be broken
SaucySomething 8 Jun @ 8:11am 
Very good mod!
Rond Rush 8 Jun @ 6:16am 
cool mod:steamthumbsup: