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Regarding swinging, it would've been cool for weapons to behave kinda like in DL (the way when after you swing you hold your melee ready to swing to the opposite side for a second until lowering it), but that would warrant either animating or some janky viewmodel manipulation with Lua
As for ragdoll system, even though I appreciate your stance, it's Garry's Mod. And I believe that all experiences should be as customizable as possible. For example, there's Zippy's Active Ragdolls that doesn't break factions so why would I not want to use that instead when your implementation has issues? For the time being at least. That way a toggle would solve it immediately
+Added convar to disable ragdolls
+Added convar to disable blood
+Fixed throw weapon errors multiplayer
+Fixed drop kick errors in multiplayer
+Added lag compensation (Didnt know that was a thing) for the multiplayer.
I just want to add that i am not building this with multiplayer in mind. I am aiming for a more Dying light / dead island feel in singleplayer. But hey it works so why not!
I dont want to add blocking because then that requires me to do more animation stuff then i want to do, but i would be willing to add maybe a dash?
- I’m going to keep the simple left right attack pattern, I started with directional but then hated it.
-errors on throwing weapons, I couldn’t get this to replicate but you said multiplayer and I just realized that these are PVE only weapons and not tested for multiplayer! I’ll see what I can do.
-Toggles for things, personally I put a lot of work and care into certain things so I want them on and intended for its use. But I can also understand consumer wants. I will work on some toggles today for you and look into Ui scaling, everything worked on different res on my monitor but that doesn’t mean it’s the same for yours. Sorry for the inconvenience.
-lastly I can’t fully make this compatible with every single mod or snpc, but let me look into this zbase mod and I’ll see what I can do for you.
could benefit from directional swinging (forwardmove/sidemove checks please, not +forward/+moveleft etc.); all UI needs relative scaling; Lua errors on throwing weapons (in multiplayer at least); particles and knockdown systems could use a toggle (in the description it doesn't say if they can be disabled, so apologies if there Is such an option. Also it appears that built in knockdown system breaks relationship of NPCs from something like ZBASE)
[Buzzsaw Melee Base] lua/weapons/buzz_melee_base/shared.lua:674: attempt to call method 'Give' (a nil value)
1. unknown - lua/weapons/buzz_melee_base/shared.lua:674
[Buzzsaw Melee Base] Trying to remove server entity weapon_buzz_dropkick#137 on client!
1. unknown - lua/weapons/weapon_buzz_dropkick.lua:238
And lua error when i throwing weapon
[Buzzsaw Melee Base] lua/weapons/buzz_melee_base/shared.lua:632: attempt to call field 'Create' (a nil value)
1. unknown - lua/weapons/buzz_melee_base/shared.lua:632