Kenshi
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Bought Slave AI Fixes
   
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6 Jun @ 11:23pm
8 Jun @ 12:33am
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Bought Slave AI Fixes

Description
I don't know about everyone else, but I've never been able to buy slaves whose cages are on the second floor of the slaver's building. They just come out of the cage, stand in place and don't follow you out of town.

Today I find out that half of the slaves' dialogues (not all, surprisingly) have a check for the dialogue radius, and if you're standing far enough from them, their dialogue simply doesn't start. This mod removes this check.

The chances of slaves joining your squad are unchanged.

The mod also makes it so that when you take slaves out of town, they don't start running away immediately, simultaneously telling you how cool you are and how you saved them, but follow you while talking and run away only when the dialogue ends. (Except the situations the character wants to leave you immediately)

The mod should be compatible with all localizations, since it doesn't change the dialogues themselves. I'm not sure about mods that change slave dialogues.

(The scorchlander girl on the screenshot isn't moving because it's Zarillia, a paid actress)
Popular Discussions View All (1)
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10 Jun @ 6:25am
Перевод описания
Zemskov
19 Comments
White Owl 22 Jul @ 8:26am 
Omg, it works perfectly, thank you so much - It gets so annoying when this bug happens . I end up having to save the game before buying any slaves and hope for the best, but this prevents that paranoia at all
Aиa1Paиda 13 Jul @ 6:17pm 
AAAAAAAAAAAAAAAAAAAAA ILL TRY THIS
FieryPhoenix  [author] 30 Jun @ 11:12pm 
@Laughing Forest it is native Kenshi graphics, i never played with any kind of reshades yet.
FieryPhoenix  [author] 30 Jun @ 11:10pm 
@Unknownsmile None taken, it is just i'm stumped at the moment how this could happen.
Unknownsmile 30 Jun @ 6:22pm 
@FieryPhoenix I mean no disrespect to your mod you're doing far more than what most gamers could do. I really did what I could to narrow it down so I wouldn't be giving you flak for nothing without research. I have a few other mods that could also be giving it a mix of bad code, but for some reason, turning yours off fixed it. I'm only trying to do due diligence in reporting what I found and if there's nothing you found on your end, then it must be just bad combination of other mods causing the issue.
Laughing Forest 30 Jun @ 10:50am 
Unrelated question a bit but do you use any reshade in that screenshot or is that native?
FieryPhoenix  [author] 30 Jun @ 7:17am 
@Unknownsmile
This is some weird stuff, since this mod doesn't touch neither Western Hive (i think you're talking about them) nor animals. All it does is edit some bought slave dialogues. Are you sure it's because of this mod?
Unknownsmile 12 Jun @ 8:57pm 
There was two issues with your mod that I narrowed down to (I had to shut it off).

1. I was no longer able to trade with Western Traders roaming out of or inside cities (This was verified with a trader before and after unchecking the mod from the list after saving it.)

2. Animals were able to remain alive, despite removing their meat and claws (This was observed on a skimmer that still had rotten meat that after disabling the mod, the unconscious timer was still present but once one of the rotten meat was removed, the animal died.)
Frisbeehat 12 Jun @ 8:15pm 
Cool! I'll have to give this a try
Googol 11 Jun @ 7:07am 
Jokes on you I've not even been able to buy single slave in my playthroughs thanks to game jank :)