Kenshi
Bought Slave AI Fixes
19 Comments
White Owl 22 Jul @ 8:26am 
Omg, it works perfectly, thank you so much - It gets so annoying when this bug happens . I end up having to save the game before buying any slaves and hope for the best, but this prevents that paranoia at all
Aиa1Paиda 13 Jul @ 6:17pm 
AAAAAAAAAAAAAAAAAAAAA ILL TRY THIS
FieryPhoenix  [author] 30 Jun @ 11:12pm 
@Laughing Forest it is native Kenshi graphics, i never played with any kind of reshades yet.
FieryPhoenix  [author] 30 Jun @ 11:10pm 
@Unknownsmile None taken, it is just i'm stumped at the moment how this could happen.
Unknownsmile 30 Jun @ 6:22pm 
@FieryPhoenix I mean no disrespect to your mod you're doing far more than what most gamers could do. I really did what I could to narrow it down so I wouldn't be giving you flak for nothing without research. I have a few other mods that could also be giving it a mix of bad code, but for some reason, turning yours off fixed it. I'm only trying to do due diligence in reporting what I found and if there's nothing you found on your end, then it must be just bad combination of other mods causing the issue.
Laughing Forest 30 Jun @ 10:50am 
Unrelated question a bit but do you use any reshade in that screenshot or is that native?
FieryPhoenix  [author] 30 Jun @ 7:17am 
@Unknownsmile
This is some weird stuff, since this mod doesn't touch neither Western Hive (i think you're talking about them) nor animals. All it does is edit some bought slave dialogues. Are you sure it's because of this mod?
Unknownsmile 12 Jun @ 8:57pm 
There was two issues with your mod that I narrowed down to (I had to shut it off).

1. I was no longer able to trade with Western Traders roaming out of or inside cities (This was verified with a trader before and after unchecking the mod from the list after saving it.)

2. Animals were able to remain alive, despite removing their meat and claws (This was observed on a skimmer that still had rotten meat that after disabling the mod, the unconscious timer was still present but once one of the rotten meat was removed, the animal died.)
Frisbeehat 12 Jun @ 8:15pm 
Cool! I'll have to give this a try
Googol 11 Jun @ 7:07am 
Jokes on you I've not even been able to buy single slave in my playthroughs thanks to game jank :)
JohnRando 9 Jun @ 10:21pm 
Just in time for my "tired of being a good guy this time i'll only buy slaves" playthrough.
FieryPhoenix  [author] 8 Jun @ 11:47pm 
@crux genuinely thanks for the info, i didn't know how IS_RECRUITABLE worked until now. But still, i made that they follow you out the cage now. For me it's better that they follow you and don't join than don't follow you at all.
GarmPWNZ 8 Jun @ 1:36pm 
На русском уже западло писать? В южных рабских плантациях всё норм нанимается, из 15 половина в мой отряд вступило
Richie 8 Jun @ 12:48pm 
kewl
crux 8 Jun @ 12:33pm 
Great job catching this one. I had deleted the in talking range condition for my game a while ago but didn't think to use the follow while talking effect. Regarding you trying to buy a mercenary, Mercenaries have the OT_MILITARY NPC class, that is why they are not recruitable. It doesn't pass the DC_IS_RECRUITABLE check even if there STATS do and this is an intended game mechanic. I don't think you can "fix'" that without changing their class.
Just a guy 7 Jun @ 5:42pm 
might need this mod for my slave farm playthrough, many thanks to you
Hanalyd 7 Jun @ 3:30pm 
Why is there even a check in the first place?
Butterscotch 7 Jun @ 1:28am 
This is something that has always bugged me
profd 7 Jun @ 1:15am 
Till now, as I've read somewhere, I just talk to the merchant, ask to buy, move upstairs with the dialog box still opened and finalize my order. It works.
I need to try this mod. The extra feature of slaves not running aways immediately is a nice improvement.