Jagged Alliance 3

Jagged Alliance 3

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Final Stand
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Mod Categories: Quest & Campaigns, Other
File Size
Posted
Updated
25.212 MB
8 Jun @ 4:01am
15 Jul @ 4:33am
4 Change Notes ( view )

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Final Stand

Description
[ko-fi.com]

Final Stand is a new campaign designed as a replayable survival gamemode. Every playthrough offers a unique experience through the decisions you make, the strategies you employ, and the tactics you use to survive.

Choose your faction, an enemy faction, and a sector to defend. Assemble a squad of mercs and take your stance, fighting waves of enemies. Beating a wave will grant you XP, money, and some respite. Spend it wisely and prepare for the next wave, level up mercs, buy guns, gather supplies, and perform sector operations. Each wave will be tougher with better-equipped enemies and greater numbers. Beat them all in order to win.


Upon starting a new game from the menu, you can now select a new campaign, Final Stand. Selecting it will show standard pre-game configuration with new Final Stand exclusive options: Map (Sector), Length (Waves), Player Faction and Enemy Faction.

Option
Choices
Description
Sector
  • Fort L'Eau Bleu (H4)
  • Rimville (I9)
  • Port Cacao City (L8)
  • Pantagruel Slums (D7)
  • Sanatorium (H12)
  • Drachenberg Mine (B12)
  • Ille Morat (D17)
  • Fort Brigand (K16)
  • Twin Manors (L18)
From well-defendable fortresses to tightly populated slums, the sector will define your options at warfare.
Length
  • 3 waves
  • 5 waves
  • 7 waves
Longer games will be more satisfying to beat and provide more to experience. Highly recommended to play 7 waves.
Player Faction
  • No faction
  • Grand Chien Militia
  • Maquis Rebels
Each faction provides bonuses and penalties with the goal of altering playthrough. On top of that, your chosen mercenaries will wear faction attire compiled from faction-themed pools. The exception is the 'No Faction' option, which provides vanilla experience with no bonuses or penalties and no faction-themed attire.
Enemy Faction
  • Legion
  • Adonis
  • Grand Chien Army
  • Siegfried's Guard
Depending on your choice, the enemy faction will yield different rewards (XP, money, loyalty), and you will face different units.

Each player faction and enemy faction has its strengths and weaknesses, some might be easier to play as or against. Win or lose, restart, try again, experiment with mercs, factions and weapons, FS is all about replayability.

In order to win, you have to beat all 7 (or other selected number) waves of enemies. Losing your squad(s) for the first time doesn't mean defeat; instead, you will enter Last Chance and will be prompted to spend all your resources for a push. Assembling a new squad and retaking the sector will continue the campaign and exit Last Chance; failing to retake the sector will end the campaign.

In between waves you will have a chance to perform sector operations, hire new mercs, order new guns, or scavenge locations. To order guns, ammo, or other supplies, use BobbyRay's store like in Hot Diamonds. You start with a tier 0 store, and every wave won will increase it by 1 as well as replenish the stock, providing you with options for the next wave. In FS BobbyRay's store, deliveries arrive faster, and sector operations take less time. But you will still need to plan what you can and can't do in the short period of time between waves. Money and time are always a leading factor.


The roadmap represents a set of concepts and improvements that are planned to be added in later updates. This list is not final and will change and expand.
  • More Player Factions - This update will bring the rest of the in-game factions to the playable pool. In particular: Legion, Adonis, Grand Chien Army, Siegfried's Guard, and Foreign Mercenaries.
  • Start and Ending Rework - The first step towards making FS feel like an actual campaign would be adding intro and outro videos, cutscenes, and expanded credits.
  • Sector Operations - The current set of operations features standard game operations like crafting and rest. My wish is to expand player defense capabilities and strategy choices with special operations that will alter the sector. Like adding machine gun points, traps, barricades, etc.
  • Dialog Addition - The second step towards making FS feel like an actual campaign is a set of dialogs that will be added to different key points and player actions. Hopefully unique per player faction, but this is uncertain.
  • Multiplayer Support - This might take some time but regardless it is important to have the mod support all parts of the game and seamlessly integrate itself.
  • Rewards beyond Final Stand - I wish to reward players beating FS campaign with and against different factions by providing a way to receive unique rewards (like unique-looking, named guns, for example) in Hot Diamonds campaign. This will hopefully bring some motivation to the table and will remind of ones achievements.


Changes described below are NOT a detailed changelog but are only meant to highlight evolution of the mod. For detailed changes, please navigate to steam changelog.

Date
Version
Description
15.07.2025
1.10
This patch introduces two more new maps, and a bunch of needed fixes and improvements.
09.07.2025
1.00
This patch introduces two new maps, a few QoL features, balancing changes and fixes. Overall bringing the gamemode to what was envisioned.
15.06.2025
0.90
This patch overall is focused on a player having better footing upon starting a new game and makes the gamemode feel more natural with better flow.
08.06.2025
0.80
Initial version upload of the mod. For details about core mechanics in the base version, navigate to https://github.com/Soundwave2142/ja3-final-stand/blob/master/CHANGELOG.md


While the mod was designed to be fully compatible with other mods, it is impossible to cover every case. It is recommended that you play FS without any logic-heavy mods for the first time; any smaller mods, like custom mercs, should work without issues.

MULTIPLAYER is not currently supported! It is HIGHLY RECOMMENDED to restart the game after mod activation or deactivation.

For non-steam players, you can download the mod from it's github repository[github.com].

To submit a bug report, proceed to the "Bugs and Issues" Steam discussion thread on this page.



[ko-fi.com]
Popular Discussions View All (2)
10
10 Jul @ 9:09am
Improvements / Suggestions
Soundwave2142
0
8 Jun @ 4:21am
Bugs / Issues
Soundwave2142
22 Comments
Soundwave2142  [author] 15 Jul @ 4:40am 
Mod updated to 1.10.
This patch introduces two more new maps, and a bunch of needed fixes and improvements.

For detailed changes, please navigate to steam changelog. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3495365172
Morianthi 12 Jul @ 3:00am 
Impressive work!
Soundwave2142  [author] 9 Jul @ 5:33am 
Mod updated to 1.00.
This patch introduces two new maps (Fort Brigand and Twin Manors), a better stat gain system for more consistent unit progression, rewards for completing waves, QoL improvements for BobbyRay's Shop, Main Menu and UI features, plus balancing and fixes for several issues.

For detailed changes, please navigate to steam changelog. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3495365172
Soundwave2142  [author] 3 Jul @ 4:59am 
Currently, only way to access BobbyRay's Shop is through I.M.P Web tab. At the bottom there should be BobbyRay's ad in a random position.

If this is not the case for you, please navigate to "Bugs / Issues" thread to read on how to submit a report.
Soundwave2142  [author] 3 Jul @ 4:57am 
Enemy squads and their loadouts are unchanged. The mod simply assignes certain squads (mainly based on their power) to certain waves and then randomly chooses from the available pool.

For now, this is enough, it also means mods affecting those squads and loadouts will supposedly work in FS.
Baja Resident 3 Jul @ 1:44am 
Bobby's shop tab doesn't appear in the browser. Tried disabling all other mods. I still see the text saying there was a restock of inventory, but no way to purchase anything.
Lucjan 3 Jul @ 12:21am 
So you adjust enemies loadouts or do you use vanilla squads with thier default loadouts?
Soundwave2142  [author] 2 Jul @ 4:51am 
Please, navigate to "Bugs / Issues" thread to read on how to submit a report.
rustan 1 Jul @ 11:20pm 
Not working. Stuck on load screen.
Soundwave2142  [author] 30 Jun @ 10:45am 
Thanks for trying it out and letting us know about Rato's GBO.