Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Shorten mission 1 and 2 so action starts faster.
- Upon completion of Mission 3 and 4 cap points despawn. (trying something different)
- Shorten time between missions.
- Removed some more enemy air strikes.
- Added FOW in mission objective area's
- Removed the rocket air strikes from mission 5 as they were too powerful.
- Increased ping timers on some mission objectives for better clarity of what to do.
- Final mission, increased the ranger reinforcements from 1 min to 4 min loops.
Remember, destroying the barracks stops them from spawning. ;) little hint I forgot to drop.
Spent ~2.5 hrs with all Expert AI, and but my AI allies didn't have the coordination and momentum to help me finish. Finally with 4 human vs. 4 Expert, we were able to complete it in about 2.5 hrs. Tough!
Last base mission is probably a tad too difficult with the Ranger blobs. Success seems to depend on choosing the right Commanders. Shrinking the HQ area so more Commander ability strikes can delete blobs nearer HQ might be helpful.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3497129904