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- Shorten mission 1 and 2 so action starts faster.
- Upon completion of Mission 3 and 4 cap points despawn. (trying something different)
- Shorten time between missions.
- Removed some more enemy air strikes.
- Added FOW in mission objective area's
- Removed the rocket air strikes from mission 5 as they were too powerful.
- Increased ping timers on some mission objectives for better clarity of what to do.
- Final mission, increased the ranger reinforcements from 1 min to 4 min loops.
Remember, destroying the barracks stops them from spawning. ;) little hint I forgot to drop.
Spent ~2.5 hrs with all Expert AI, and but my AI allies didn't have the coordination and momentum to help me finish. Finally with 4 human vs. 4 Expert, we were able to complete it in about 2.5 hrs. Tough!
Last base mission is probably a tad too difficult with the Ranger blobs. Success seems to depend on choosing the right Commanders. Shrinking the HQ area so more Commander ability strikes can delete blobs nearer HQ might be helpful.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3497129904
Really great map, it works super well!
We were wondering if you could release a version of the map without scripts for multiplayer against AI.
Thanks and best regards,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3177094334
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208138794
This one can be played as single player https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464134677
- Stopped railgun from firing in last mission 7, as it was simply too difficult with everything else going on. (railgun still fires in mission 5 and 6).
- Fixed issues with two bridges weren't pathfinding properly.
- Fixed issue with center gate to Stronghold, now perm. blocked.
- Tweaked some other nuisances... :)
This is a huge map, so if you running older video card or low amount of ram, it may crash and have to configure your graphic settings lower.
What does it do exactly when it crashes, does it give error? close map? freeze?
- Removed air strikes from final Mission 7, was too difficult.
- Decreased mission 5 timer to 2 minutes.
- Fixed some spawn issues on enemies.
- Fixed damaged fort entrance.
- Minor other tweaks.