Company of Heroes 3

Company of Heroes 3

(4) COMP STOMP VIII - STRONGHOLD
27 Comments
Shadowphreak  [author] 14 Jun @ 10:50am 
Thanks Kisaki!
Kisaki(2E) 14 Jun @ 8:48am 
GOOD MAP ,PLAY MANY TIMES
Shadowphreak  [author] 13 Jun @ 4:16pm 
Updates,

- Shorten mission 1 and 2 so action starts faster.
- Upon completion of Mission 3 and 4 cap points despawn. (trying something different)
- Shorten time between missions.
Shadowphreak  [author] 13 Jun @ 12:54pm 
Updates,

- Removed some more enemy air strikes.
- Added FOW in mission objective area's
Shadowphreak  [author] 13 Jun @ 4:49am 
Update,

- Removed the rocket air strikes from mission 5 as they were too powerful.
- Increased ping timers on some mission objectives for better clarity of what to do.
Shadowphreak  [author] 12 Jun @ 4:13am 
Update,

- Final mission, increased the ranger reinforcements from 1 min to 4 min loops.

Remember, destroying the barracks stops them from spawning. ;) little hint I forgot to drop.
Shadowphreak  [author] 12 Jun @ 3:32am 
Thanks Zott, wow that's a long match!!! :) I'll tweak that last part down for sure!
Zott 12 Jun @ 1:37am 
Overall, nice work.

Spent ~2.5 hrs with all Expert AI, and but my AI allies didn't have the coordination and momentum to help me finish. Finally with 4 human vs. 4 Expert, we were able to complete it in about 2.5 hrs. Tough!

Last base mission is probably a tad too difficult with the Ranger blobs. Success seems to depend on choosing the right Commanders. Shrinking the HQ area so more Commander ability strikes can delete blobs nearer HQ might be helpful.
Shadowphreak  [author] 11 Jun @ 7:01am 
Rubber-Duck and anyone else. I just published a standard vanilla 4v4 version of this map with no scripts, per request...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3497129904
Shadowphreak  [author] 10 Jun @ 3:53pm 
Thanks Gopan! :)
Gopan 10 Jun @ 1:49pm 
Perfect as usual.
Shadowphreak  [author] 10 Jun @ 11:23am 
Thanks Rubber-Duck! Yes, I plan to release one soon. Takes some time removing and making it vanilla. Should be done this month sometime tho. Stay tuned...
Rubber-Duck 10 Jun @ 10:48am 
Hey @Shadowphreak,

Really great map, it works super well!

We were wondering if you could release a version of the map without scripts for multiplayer against AI.

Thanks and best regards,
Shadowphreak  [author] 10 Jun @ 10:04am 
Great to hear! :)
MalkinPi 10 Jun @ 8:50am 
FYI I got it working. Thanks!
TR3 9 Jun @ 12:17pm 
Alright, thanks again! :steamthumbsup::steamhappy:
Shadowphreak  [author] 9 Jun @ 12:04pm 
TR3 9 Jun @ 11:22am 
Hello! You are best modder one of them! I think, can you create any mod for single player campaign, Africa or Italy please? Thanks!
Shadowphreak  [author] 9 Jun @ 3:48am 
Update,

- Stopped railgun from firing in last mission 7, as it was simply too difficult with everything else going on. (railgun still fires in mission 5 and 6).
Shadowphreak  [author] 9 Jun @ 3:22am 
Tom the Marine - thanks for leaving comment. I'll kill them on the last mission. They actually start after the stronghold is taken. :)
Tom The Marine 9 Jun @ 2:11am 
The last mission is too difficult with the rail cannons being able to blast your troops even if there the AI has no vision on them.
Shadowphreak  [author] 8 Jun @ 3:01pm 
Updates,
- Fixed issues with two bridges weren't pathfinding properly.
- Fixed issue with center gate to Stronghold, now perm. blocked.
- Tweaked some other nuisances... :)
Shadowphreak  [author] 8 Jun @ 2:43pm 
MalkinPi, make sure all the player slots are either Human or CPU. Any closed or open slot, the map won't load (part of the scripting is calling on players, so they need to be in game).

This is a huge map, so if you running older video card or low amount of ram, it may crash and have to configure your graphic settings lower.

What does it do exactly when it crashes, does it give error? close map? freeze?
MalkinPi 8 Jun @ 12:44pm 
Not sure why but map crashes every time upon launch. May just be me.
Shadowphreak  [author] 8 Jun @ 6:30am 
Updates,
- Removed air strikes from final Mission 7, was too difficult.
- Decreased mission 5 timer to 2 minutes.
- Fixed some spawn issues on enemies.
- Fixed damaged fort entrance.
- Minor other tweaks.
Shadowphreak  [author] 8 Jun @ 6:06am 
Yah just finished some games. Starts off real easy, gets real hard at the end. I may have to do some more balancing LOL :)
CommanderTP 8 Jun @ 5:38am 
Been looking forward to this!