Project Zomboid

Project Zomboid

32 ratings
Auto Smash, Clear & Jump through windows
   
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1.822 MB
8 Jun @ 5:25pm
25 Jun @ 6:04am
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Auto Smash, Clear & Jump through windows

Description
Auto Smash & Climb

Horde's coming. Window's jammed. What do you do?

You break it. You clean it. You YEET through it.
But ain't nobody got time and nerve to do it manually.

With this mod, you get a 1-click option in the context menu that automatically makes your survivor:

0. Walk up to the window

1. Smash the window glass

2. Remove the broken glass shards

3. Immediately jump through — no questions asked, just pure action.

The entire sequence gets executed smoothly, just like any survivor with 2 neurons and a panic debuff would do IRL.
No more fiddling with clunky right-click menus under pressure. Now you just click once and GO.
Efficiency is survival.



Setup

No mod configuration needed — works out of the box



How To Use

Right-click on to any closed/smashed window (you don't have to be beside it, in fact you better don't - see "known issues")

Choose “Smash, clear and climb” (or "clear and climb" for already smashed windows)



Compatibility

Does NOT override vanilla scripts, so compatibility should be top notch, no problem with (un)installing it mid-save.

This mod has been created for Build 42, but it's been confirmed to work on B41 as well.

If you find a mod that breaks it, let me know and I’ll throw a wrench at it.



Planned Features / Wishlist

Currently no plans for expansion, but hey:

Would you like the survivor to scream “GERONIMOO” when jumping?

Your feedback could make it happen.



Translations

Currently available in:

English

Polish (myself)

Russian by Slobodskoy

Simplified Chinese by 无聊的栀子

Want to contribute your language? Hit me up and I’ll include it in the next update!



Known Issues

The character may choose to walk up to the window from the opposite side (they'll do everything to get there, including jumping from 3rd floor!), it may happen when you're as close to the window as to have game decide that the tile closest to your position is on the opposite side of the window. Happened to me once. Please be wary of that.



Feedback & Support

This mod was created in a few hours and the code is quasi-reliable so to speak, with that in mind, I've named this initial version of the mod as alpha. Please make sure to report any issues you may come across. Fingers crossed you won't!



ver. .2
Created with panic and bloodlust by pimatstudio

[ko-fi.com]

Every tip means the world to me, it really does!



Be sure to check out my other mods from the QoL factory!





HAPPY DYING!!!




Workshop ID: 3495788089
Mod ID: AutoSmashAndClimb
14 Comments
ghost 11 Jul @ 12:14am 
Seems like certain windows, it attempts to go into the locked building and will not work. Even if standing infront of it, it will attempt to walk inside to the locked door first.
pimatstudio  [author] 27 Jun @ 9:30am 
Well, you're welcome. In fact thank YOU for making me learn how to port my mods back to B41! I think all of my mods (safe for Tobacco+ Hotkey) can be forted back to B41, and I'll do just that. I have no patience to install B41 again to have them tested though :D Seems like a good portion of players still stick to B41.
Kar33a 26 Jun @ 5:40am 
seems everything is fine ,ty again my man
pimatstudio  [author] 25 Jun @ 6:06am 
@Kar33a
I think I might've just fixed it, please take a look in B41 now, it should now be normally visible in mod manager and hopefully maintain its functionality in general. Do let me know if all's good :)
Kar33a 25 Jun @ 3:35am 
tested it cant be active in b41 sad :(
Kar33a 24 Jun @ 9:24am 
no problem now ill try it out
pimatstudio  [author] 23 Jun @ 3:17am 
@Kar33a
Does the mod show in B41 mod manager at all? It should. And if it does, can you activate it and do a test? It might just be working, there isn't much code to it.
Kar33a 22 Jun @ 4:30pm 
any chance b41 pls
pimatstudio  [author] 21 Jun @ 4:29pm 
Yeah, as stated in the known issues section, be wary of that, and one simple way to avoid it, is not to stand nose by the window you're about to smash, just back up a little and the character will surely approach the window after selecting the option, and smash it from the appropriate side. I don't know if it's my miscalculations in function or is it a vanilla path-finding bug, I'll investingate a little and find out. Thanks for the report though!
BeaThePANcake 21 Jun @ 6:22am 
executing a command from north side makes my character walk all the way to the south side and do it from there, even if the doors are locked, the pathing is still placed.
same with east side
other than that, works like a charm