Project Zomboid

Project Zomboid

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[B42]Fort Preston
   
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File Size
Posted
Updated
7.346 MB
10 Jun @ 2:48am
10 Jun @ 3:09am
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[B42]Fort Preston

Description
My first map using the unofficial B42 tools, i used this map to test and getting in the new tools, there may be issues, if you find any, please report.


This mod adds a Military base on the road between Rosewood and Muldraugh





Rate if you like it to help it reach more people!




Military Vehicles spawns:
Compatible with any vehicle mods that use "military" parking stalls (tested with KI vehicles, cadillac comando and Filibuster's mods)

CONFLICTS:
Should not conflict with any map mods out there or remove any vanilla places at the date of release.

CELLS USED:
33,42 - 33.43 - 33,44 -34.42 -34,43 -34,44-35.42 -35,43 -35,44-36.42 -36,43 -36,44-

Zombie population
last patch made changes to it, on my tests it has less zombies than before in normal pop, so maybe its now playable on high pop :), buildings still get low z or empty, will try to do someting about it but
until TIS or the tools handle the zombie spawn better this is what we get :)


TIPS:
Disable loot based on zombie pop for better loot.
You can access the underground complex with vehicles.
DO NOT BURN OR DESTROY BY SLEDGEHAMMER THE BASEMENTS, YOU WILL GET TELEPORTED OUtSIDE OR WORSE,its not my fault if you have less than 2 neurons.
(seriously, its how the game is, will try to make them not destructible soon)
-Trailers can get stuck near the underground complex entrace ( still figuring out how to fix)
reported by: Blasek Alexander


Known issues:
-An error pops up on the military base, dont worry its not affecting game in any way, some garbage from b42 things.

REPORT ANY ISSUES

Thanks to Chakal16 for his help in learning some b42 tools functions.

Workshop ID: 3496507146
Mod ID: muldraughmilitarybaseas24
Map Folder: muldraughmilitarybaseas24
26 Comments
Asierus24  [author] 4 hours ago 
@Extazz maybe blowtorch needs to be used from the inside part of the wall, weird :)
Extazz 6 hours ago 
I'll try later with a sledgehammer. Blowtorch doesn't work. Thanks
Asierus24  [author] 9 hours ago 
@Extazz that one needs to be destroyed by sledgehamemr but you should be able to use blowtorch too (press r with slegehammer until it targets the door)
Extazz 13 hours ago 
This building :
https://ibb.co/3q0BQ5b
Extazz 13 hours ago 
Sorry for the pic but my character left to the other side of the County :)

It is a "fixture_doors_01_32" in the basement of a big brick building.
It looks like a metal fence but we can't do anything to open it. I gave the exact coordinates,
it is one level under the floor.
Asierus24  [author] 12 Jul @ 2:25am 
@Extazz the blue one or the security one?, they are vanilla tiles with vanilla config, so if they can be destroyable on vanilla they should be destroyable on this. if you can send me a pic of the place in question better :)
Extazz 12 Jul @ 12:14am 
For example the one at x:9107, y:10916, z:0
Extazz 12 Jul @ 12:12am 
The metal fixture_doors_01_32 cannot be dismantled with blowtorches, pried with crowbars (using common sense mod) or destroyed with axes and hammers so some building rooms are completely unreachables.
Asierus24  [author] 19 Jun @ 1:26am 
@Blasek Alexander ony happens with trailers?, weird if there was something blocking it blocks vehicle too, but will check anyway thanks
Blasek Alexander 18 Jun @ 4:24pm 
https://imgur.com/j4G3wKv it happend when i tried to drive to the left up to the fuel station. up right is all ok. happend to three different trailers