Imperator: Rome

Imperator: Rome

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END OF DAYS 2 Massive Fix update
   
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927.982 MB
10 Jun @ 7:23am
23 Jun @ 9:48am
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END OF DAYS 2 Massive Fix update

In 1 collection by kiorobbo
KIOS MODS!!!!!!!!!!!!!
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Description
PATCH 2.0.4 IS NEEDED

Hi all if you like the mod give a fav or reward really helps me out thank you for playing my mod

ENG OF DAYS 1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874878510

massive fix
no one can integrate outside its group even ai the legion limiter system now works no more infinite ai legions


257 country's

STORY
The veil between worlds has been torn. Heaven and Hell, locked in an eternal struggle, have brought their war to Earth, each vying for the ultimate prize dominion over mankind. The battlefield stretches across history, as both divine and infernal forces summon legendary figures to lead their armies. Kings, conquerors, warriors, and tyrants rise once more, reforged in celestial light or demonic fire, bound to serve their new masters

My Discord https://discord.gg/r8xu7qc367

LOAD ORDER
better ui
invictus
this mod

soundtrack from the movie Excalibur (1981)

New Features for this mod

Trade System Overhaul: Trade is no longer centred around gold income. Instead, it's all about strategic buffs and bonuses, making every trade decision a meaningful choice that shapes your empire’s strengths.

Cultural Integration Limits: You can now only integrate cultures within your cultural group, adding realism and strategic depth. Provinces outside your group remain unintegrated, demanding careful cultural planning.

Religious Enforcement: Non-religious provinces suffer severe penalties, including reduced happiness and output. To stabilise these areas, governor policies become essential tools, allowing you to manage unrest and maintain control over diverse populations.

From my other mods the ideas can now be use by AI and they have all been reworked

Key Features
Building Overhaul: Every building now comes with trade-offs that make you think twice before expanding. Tax offices boost your income, but with a cost—unrest, happiness, and food are all impacted. Manage your settlements, temples, and forts wisely to maintain stability and prosperity.

Powerful Governor Policies: No more generic governor strategies! Each policy is reworked to provide massive benefits, giving you more control over your empire’s destiny. Make each governor count.

Deep Pop System: The roles of Nobles, Citizens, Freemen, and Slaves are completely redefined. Nobles drive your technology and pop growth, while citizens provide happiness and taxes. Freemen supply manpower and defense, while slaves keep your empire fed. Manage them carefully to keep your empire stable!

Strategic Trade: Gone are the days of trade based solely on pops. Now, ports, markets, and investments dictate your economic power. Each trade good offers unique buffs to provinces, encouraging more specialized empire-building strategies.

Balanced Technology: Smaller nations can no longer get ahead too quickly, while the big players scale up their technology. Inventions are powerful, but you’ll need to manage your nation’s size and tech tables for maximum benefit.

Food and Settlement Management: No more overcrowded cities! Settlements generate food, and city buildings consume it. Ensure your population is properly spread to avoid food shortages, and make smart use of your slave population to keep your empire running smoothly.

Complex War System: War exhaustion now brings devastating debuffs. Your armies will suffer, but stability and devotio can turn the tide in your favor. Aggressive expansion brings penalties, but claims will help reduce its effects.

Economic Overhaul: Economic policies are now incredibly powerful—make the most of your trade and taxes to maintain your empire’s strength, but be careful: high taxes can come at the cost of stability.

Dynamic Missions and Policies: No more being stuck with unfavorable missions! You can cancel and pick new ones without penalties
4 Comments
kiorobbo  [author] 30 Jun @ 3:15am 
no its not and thanks
highlander27 29 Jun @ 5:55pm 
btw question is this inspired by the total war attila mod "The Long Night"
highlander27 29 Jun @ 4:50pm 
this is very cool
kiorobbo  [author] 23 Jun @ 9:49am 
massive fix
no one can integrate outside its group even ai the legion limiter system now works no more infinite ai legions