Crusader Kings III

Crusader Kings III

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Confederations & Leagues
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10 Jun @ 9:55pm
14 Jun @ 5:38pm
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Confederations & Leagues

Description
This mod expands the base game's confederation system to allow non-Nomadic/Tribal realms to create Defensive Leagues.

Originally intended to be a part of the ImperatorToCK3 converter [github.com], I decided to make this a separate mod so that anyone not using the converter could also enjoy this mod.

What does this mod do?
In addition to the Confederations that Nomads and Tribes can form, Defensive Leagues can now be created by Feudal, Clan, Republic, and Theocratic rulers (subject to change; might make Republics and Theocracies be based around a game rule).
- Currently Defensive Leagues and Confederations function the same, but that might be expanded upon in the future.

The base game only allows confederations to only be named after a Culture (if the first two characters in it have the same culture) or a Duchy (as fallback). I have expanded this to now also allow Faiths to be used in naming Confederations and Defensive Leagues (under certain conditions), as well as some historical, albeit anachronistic, Confederations or Defensive Leagues.
- If a Confederation/League named after a Faith is elevated, the Confederation Elective succession law will consider whether a candidate has the "Confederation Faith", instead of "Confederation Culture", like in base game.
- When elevating a historical Confederation/League, some may have your culture diverge to create a new culture based around the historical Confederation/League (currently, this is only done for the historical Berber confederations, mainly in preparation for CK3ToEU5).
- Historical Confederations/Leagues include:
  • Delian League
  • Peloponnesian League
  • Aetolian League
  • Zenata Confederacy
  • Kabyle Confederacy
  • Masmuda Confederacy
  • Sanhaja Confederacy
  • Chaoui Confederacy
  • Mozabite Confederacy

Custom game rules to customize how you play:
- Decide whether to allow certain historical Confederation/League names as being possible.
- Decide whether to allow ALL kingdoms into Confederations/Leagues, only smaller kingdoms, or no kingdoms at all. When elevating a Confederation/League, if a kingdom-tier member is present, the title that gets created will instead be an empire-tier title, and the conditions to take the decision are a little harder (subject to change).
- Decide whether to have the Lombard League form at game start in the 1178 bookmarks. (NOTE: There is currently no other content related to this at this time other than simply having the League form at game start.)

When playing with the ImperatorToCK3 converter, this will allow ALL Imperator Defensive Leagues to properly converted over, not just the ones with Tribes/Nomads (as long as the members meet the title tier requirements you choose as game rules).


Translations
For Chinese players, 無壹 has informed me that they have translated this mod into Chinese, available here .


Compatibility
The following base game files are overwritten by this mod:
  • common\on_action\title_on_actions.txt
  • common\on_action\dlc\mpo\mpo_on_actions_2.txt
  • common\succession_election\09_confederation_elective.txt
  • events\decisions_events\mpo_greatest_of_khans_events.txt
  • events\dlc\mpo\mpo_decisions_events.txt
  • events\dlc\mpo\mpo_interactions_events.txt

The following content from their associated files are overwritten by this mod (meaning the entire file isn't overwritten, just the specified part of the file):
- common\scripted_triggers\mpo_scripted_triggers.txt
  • valid_confederation_member_trigger

- common\scripted_modifiers\00_elective_successions_scripted_modifiers.txt
  • elector_voting_pattern_confederation_modifier

- common\scripted_effects\09_dlc_mpo_scripted_effects.txt
  • offer_confederation_accepter_effect

- common\laws\00_realm_laws.txt
  • crown_authority

- common\decisions\dlc_decisions\mpo\mpo_decisions.txt
  • call_for_confederation_decision
  • leave_confederation_decision
  • confederation_kingdom_decision

- common\character_interactions\09_mpo_interactions.txt
  • offer_confederation_interaction
  • join_confederation_interaction





As this is my first bigger mod, there are likely some issues here or there, so please give any feedback, including possible historical Confederations/Leagues.
Popular Discussions View All (1)
1
17 Jun @ 12:32am
PINNED: Historical Confederation/Defensive League Suggestions
atbgames
15 Comments
Deleted User 0492f0bf 17 hours ago 
Can you also add administrative governments to the leagues?
Jesusonapogostick 17 Jul @ 8:35pm 
Save game compatible?
HinT_John Caesar 22 Jun @ 9:08pm 
Would love a potential change to allow higher crown authority, its currently limited to only the second tier despite cultural innovations. unless there is a reason for this?
florenciacosimo 18 Jun @ 9:46pm 
It would be interesting to be able to create the Hanseatic league
Alexander 18 Jun @ 10:41am 
Does this work on a current game? Or is new game required?
Wotan99 16 Jun @ 11:28pm 
What about the Lombard League
Orszy 16 Jun @ 2:07pm 
Hey, I've added u, would you mind accepting so I can ask you something in relation to my mod and yours? Thank you :)
fisto the robo 15 Jun @ 7:14am 
very nice!
atbgames  [author] 14 Jun @ 5:55pm 
@Clumsy Thanks for the suggestion. I'm a bit busy now, but I will definitely look into that. I plan on going through again sometime later and trying to redo some of the localization-related stuff for better compatibility, so I will probably do that then.
Clumsy 13 Jun @ 7:16pm 
Love this mod. Small recommendation for flavor: overhaul the defensive league text sound more "civilized." You changed some text, but references to mingling blood, war-bands, hungry wolves, arrows and riding could be replaced with references to swearing oaths, armies, lions, shields, marching, etc to sound more feudal/republican :)