RimWorld

RimWorld

28 ratings
Children Learn on Caravan
   
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Mod, 1.5, 1.6
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441.303 KB
12 Jun @ 9:27am
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Children Learn on Caravan

Description
That constellation is called the Muffalo...

Here's how you can find bushes with lots of berries...

Race you to that big rock!

Caravanning can be way more than an endless "are we there yet?". This mod gradually fills children's learning need while on caravan. Be sure to give them a thrumbo plushie too! (Not actually required, but why not?)

Image by josealbafotos via Pixabay. (Except for the thrumbo. I put that there.)

Source is available on GitHub[github.com].

If you'd like to support me, consider purchasing something from my Etsy shop[shop.athebyne.com]! I make unique garment buttons, and also offer PDF embroidery patterns, jewelry, and yarn spinning fiber.
7 Comments
Darth Ceveo 22 Jun @ 4:52pm 
@I'm blind as, You and me both. Now I can actually raid and roam without hindering any possible kids I bring along.
I'm blind as ♥♥♥♥ 18 Jun @ 12:21pm 
I was just complaining about this.
"We'll caravan out once Timmy gets his learning to 8, _again_"
swaggy 17 Jun @ 12:29pm 
gonna use this when odyssey comes out and i do a cute tribal nomad run:cchearts:
LZIM 16 Jun @ 8:48pm 
good mod idea, feels like aka children learn passively while sponging everything they see when in proximity to other pawns which should be in vanilla.. instead of gating progress by restricting learning to an activity.
3 Magikarp In A Man Suit 16 Jun @ 11:24am 
I like this mod a lot! for a tribal caravan save i have going its 100% vital but i do think them not needing an adult is silly, who would teach them?
HeatherAthebyne  [author] 13 Jun @ 12:15pm 
The effect is strong enough to get max growth, IIRC. It hooks into the caravan need fulfillment system; I don't know all the details but I have observed it working while moving, so it should work both stationary and moving (at the same rate). No adults needed for now, though I'd like to look at adding that later once I finish my other 1.6 updates. So, yes, currently your Lost Boys could come back full.
Arganot 13 Jun @ 10:12am 
Can you share some more about this mod? Will the effect be strong enough to get max growth score or a lesser level? Does it work better if stationary vs moving? Do you need adults with the caravans or can I send all my Lost Boys into the next tile with 300kg of pemmican and wait for them to come back full grow?

A side idea I once had that is parallel to this project; a mod that allows planting skill to train from foraging while on the world map.