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RimWorld

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Rimworld Westernization Project (Continued)
   
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Mod, 1.6
File Size
Posted
Updated
39.527 MB
13 Jun @ 3:48am
14 Jun @ 9:16am
2 Change Notes ( view )

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Rimworld Westernization Project (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Tamias and JackeryFoxs mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1119081000

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod here.

- Added the CE patch to the mod, will load if CE is active
- Works well with Steam World (Continued)

Load order: Just use the auto-sort and it should be fine



[dsc.gg]
[github.com]



Howdy partner! The Rimworld Westernization Project (RWP) is a mod designed to bring a historically accurate taste of the American Old West to the denizens of Rimworld. The mod currently adds:

(Weapons marked with an asterisk have bayoneted variants.)

Muskets
- Springfield Model 1822*

Revolvers
- Colt Single Action Army
- Colt Buntline Special
- Colt Frontier Six-Shooter
- Colt Model 1871-72 Open Top
- Colt M1878 Revolver

Rifles
- Colt Revolving Rifle
- Henry Rifle
- Winchester Model 1873
- Winchester Model 1886
- Marlin Model 1894
- Sharps Model 1863 Carbine
- Sharps Model 1874

Shotguns
- Coach Gun
- Sawed-Off Shotgun
- Three Crown Coach Gun

Melee Weapons
- Bowie Knife
- Model 1840 Heavy Cavalry Saber
- Model 1860 Light Cavalry Saber

Heavy Weaponry
- Model 1881 Gatling Gun

Artillery
- 12 Pounder Napoleon Cannon
- 12 Pound Coehorn Mortar

Apparel
- 30+ articles of western/19th century clothing, including hats, pants, coats, vests, and accessories.

Factions
- Wild West bandits
- U.S. Marshals
- Frontier Towns

Scenarios
- The Homesteaders
- The Lone Deputy

Suggested Load Order:

1. Core
2. Combat Extended (Optional, but highly recommended. RWP was originally created with Combat Extended in mind, so you could say it's the way it was meant to be played.)
3. Rimworld Westernization Project
4. Rimworld Westernization Project + Combat Extended Compatibility Mod (Optional: Use if you intend to play with both Rimworld Westernization Project and Combat Extended together.)
5. Steam World (Optional: Use if you want to give your game a 19th century setting.)

If you have any feedback or ideas, please feel free to leave us a comment on the Steam Workshop or the Ludeon Forums.

*Credits and Acknowledgements*

Mod Team: JackeryFox and Tamias
Weapon Art: Stinkycat752, JackeryFox, and Vindar.
Apparel Art: Shinzy, Iverness, Jecrell, and Tamias
Artillery Art: Tamias and Chicken Plucker
Mod Logo: Mzxs

Links

RWP Let's Play Series by Xwynns
Ludeon Forums[ludeon.com]
ModDB



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
| tags: wild west, historical

| tags: wild west, historical
Popular Discussions View All (1)
2
26 Jun @ 3:32pm
1.6 possible bug
moo
11 Comments
Mlie  [author] 4 Jul @ 5:51am 
@Cecil Stedman It already is updated
Cecil Stedman 4 Jul @ 5:49am 
UPDATE.
Mlie  [author] 30 Jun @ 10:46pm 
@moo I think the best way you can solve your issue is to follow the steps described above to locate the conflict. Then share the link to the log
moo 30 Jun @ 10:41pm 
Hi again @mile. I'm in a dev-test map playing around, and the errors I raised earlier - it's affecting both of the 12-pounders. The gatling gun is OK
moo 26 Jun @ 11:58pm 
Update for you - In a completely bizarre sequence of events, the issue was isolated to [Divine Order] not loading/failing to load its defs, which must of impacted this mod.

Wasn't a VEF issue either
moo 26 Jun @ 10:57pm 
Ok I'll do that
Mlie  [author] 26 Jun @ 10:55pm 
@moo They have had bugs in their 1.6 code so Id suggest you maka a report to them and see what they say since this mod works well without VEF.
moo 26 Jun @ 10:51pm 
The reason I'm here is because that mortar piece is the specific thing that when clicking on the description is blowing up the log. Could it be a VEF problem, maybe / I don't know
Mlie  [author] 26 Jun @ 10:48pm 
@moo Not sure why you are making a report here when the error only mentions VEF.Apparels?
moo 26 Jun @ 3:58pm 
Whoops, created a discussion without a comment to let you know of it.