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Arthur GC's - No Disliked Xenotypes
   
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Mod, 1.5, 1.6
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63.645 KB
13 Jun @ 1:26pm
13 Jun @ 4:14pm
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Arthur GC's - No Disliked Xenotypes

Description
⠀⠀⠀⠀⠀⠀⠀⠀  🧬 Arthur GC's No Disliked Xenotypes 🤝

Just because your preferred food is hamburgers, that shouldn't mean you hate yourself and every other food in the world!

This lightweight mod removes the social and mood negative modifiers related to non-preferred xenotypes in Ideology.

It’s designed for players who want their colonies to avoid the annoying penalties for having genetically diverse pawns, while still allowing them to have a preferred xenotype.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       ✨ Features ✨

🔹 Sets mood and opinion penalties for non-preferred xenotypes to zero.
🔹 Renames or removes thought labels to promote a neutral, inclusive tone.
🔹 Maintains the bonuses related to having preferred xenotypes without punishing diversity.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 🔄 Compatibility 🔄

No Disliked Xenotypes is designed to be compatible with all mods, especially those that add new xenotypes.
✅ Safe to add or remove from existing saves.

🔗 See My Other Mods


Check out more of my work: Arthur GC's Workshop

☕ Support the Developer

If you enjoy the mod, consider supporting me on Ko-Fi[ko-fi.com]! 😊

[ko-fi.com]
2 Comments
Arthur GC  [author] 28 Jun @ 6:47pm 
@StockSounds ✌🏻
StockSounds 13 Jun @ 6:28pm 
Any mod to make Ideology not nonsensical is a good mod in my book!