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Arthur GC's Random Vegetables at Game Start
   
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Mod, 1.5, 1.6
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248.364 KB
25 May @ 4:12pm
13 Jun @ 4:20pm
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Arthur GC's Random Vegetables at Game Start

Description
⠀⠀⠀⠀🌽 Arthur GC's Random Vegetables at Game Start 🥕

Random Vegetables at Game Start adds a configurable number of random farm-grown, edible vegetables during the scenario creation screen, so they spawn alongside your colonists when a new game begins.

It’s a simple mod made primarily for roleplay purposes, but it also pairs perfectly with mods that introduce seeds into the game, such as SeedsPlease and Progression: Agriculture.

By starting with vegetables, you can immediately extract seeds and jumpstart your farming plans.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 🔄 Compatibility 🔄

Random Vegetables at Game Start is designed to be compatible with all mods, and will spawn modded vegetables as well.
✅ Safe to add or remove from existing saves.
✅ Excellent companion for mods that introduce plant seeds.

🔗 See My Other Mods


Check out more of my work: Arthur GC's Workshop

☕ Support the Developer

If you enjoy the mod, consider supporting me on Ko-Fi[ko-fi.com]! 😊

[ko-fi.com]
12 Comments
Arthur GC  [author] 18 Jul @ 7:48pm 
@ferny arthur_gc_
ferny 18 Jul @ 2:04pm 
@Arthur GC What's your discord
Arthur GC  [author] 17 Jul @ 8:16pm 
@ferny. Sure, we can do that.
ferny 11 Jul @ 8:43pm 
Yo brother you wanna merge this into the main mod? I'll make you a Steam author on it. I can throw this on all the scenarios
Arthur GC  [author] 28 Jun @ 6:43pm 
Canned food from which mod? Rimworld categorizes plant produce as "PlantFoodRaw", which is the definition I'm using to filter what gets spawned when the game starts.

Technically speaking, spawning with canned produce would make sense lore wise (since it's reasonable that colonists would bring some with them before fleeing/crashing), and it would also make sense to be able to retrieve seeds from those, I think.

I'm noting your suggestion down for the future though, thanks!
Kosh 28 Jun @ 6:18pm 
Ah damnit, I almost never use the scenario editor and obviously I didn't look at the pics. Derp on my part, it definitely works, thanks! New question: I had canned produce spawn as one of my random veggies, is there a way to remove that as an option so that I can get a plant to extract seeds from instead?
Arthur GC  [author] 28 Jun @ 5:52pm 
@Kosh As far as I understand, prepare carefully shouldn't override it.

Did you modify your starting scenario to include the veggies (as show in the mod's second picture)? You need to include this on your starting scenario during the game start configuration.

For your convenience, you can then save and reuse the updated scenario later.
Kosh 28 Jun @ 7:17am 
Does prep carefully "override" this? Not seeing random veggies when using that. Neat idea combined with seeds please though... it's like whatever random veggies were in the kitchen and survived the crash are what you get to work with lol
Arthur GC  [author] 26 May @ 1:21pm 
@ferny Yes, it does! :)
ferny 26 May @ 12:27pm 
Very cool, does it detect and utilize vegetables added by other plant mods?