RimWorld

RimWorld

441 ratings
Fortified Features Framework
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Mod, 1.6
File Size
Posted
Updated
1.088 MB
13 Jun @ 4:42pm
11 Jul @ 5:19pm
7 Change Notes ( view )

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Fortified Features Framework

In 2 collections by AOBA
Fortification mods
9 items
Universe of the Dead Man's Switch
7 items
Description
A mod library for integrated set of commonly used features.

Included Features
  • Heavy Equippable Weapons
    a system to manage and add weapons that require a large body size or auxiliary equipment to use.

  • Modification
    an UseEffect-based implant system that can apply / remove modification on pawn.

  • Multi Turrets
    A pawn-based system for multiple sub-turrets control.

  • Mechanitor Command
    Various comp and patch to make command-relay, xml-based custom bandNode etc...

  • Weapon Usable
    Customized mech class that can wear apparel, equip weapons with customizable restrictions.

  • Deployable Item
    A system that added support of fast-deployable building from pawn's inventory. also supports gun to turret deploy.

  • Bunker Facility
    A simple turret building that hold operator inside.

  • Container
    A simple building class for loot box making.

  • Reusable Trap
    A simple building class for trap that consume hitpoints after triggered.

  • Force Targetable
    A simple modExtension that can make auto turret able to set force target.

  • Ingredient Value Getter
    Expand Ingredient Value Getter for Mass & Market values.

  • Active Protection System
    A simple ability to Intercept projectiles.

  • Comp Fueled Spawner
    An Expand Comp Spawner that require fuel to work.

  • Turret-like Weapon Rendering
    An Expand Comp for pawn to draw turret-like weapon.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
88 Comments
Orangnus 5 hours ago 
Man, I wish these worked for me. None of the industrial turrets show up in game and citadel completely prevents me from loading or starting any saves at all.
Tulxe 9 hours ago 
Rimworld didn't run for about 3 hours so when I looked up the cause it only happened when I put this framework and other mods. I don't think it's compatible with other mod.
lizi2483 v 9 hours ago 
叫不出征募队,普通商队也叫不来
lizi2483 v 9 hours ago 
生成商队的时候会拦截PAWN 报错分析是头衔问题
da_huang_ren 10 Jul @ 10:50pm 
GREAT!
Dr.Thrax 10 Jul @ 2:49pm 
@ZAX How about I report you problem fix have a nice day
ZAX 10 Jul @ 1:30pm 
@Dr.Thrax umm, maybe consider going back to elementary school to learn proper English?
ZigMs 10 Jul @ 12:37pm 
добавьте уровни экипировки с оружию!!!
CrackaJack 7 Jul @ 2:34pm 
"framework"= has things to be used by other mods, not required unless a mod needs it(im not 100% sure this mod does nothing on its own, though).
i think its a dll combining all of their features so they dont need to update multiple dlls. theres basic xml defs for everything. if steam tells you a 1.5 mod "requires" this mod, thats probably due to the 1.6 version of said mod requiring it (afaik you cant set that seperately for different versions of the same mod!) but i havent found a mod requiring this yet so maybe they´ll 2.0 re-upload their mods for 1.6 with this dependency so 1.5 players dont face this problem OR its actually only meant as a tool for the community to make stuff with. its a bit of a mystery lol but uhm dont use it for 1.5...
Dr.Thrax 7 Jul @ 11:00am 
@Brett18765567654 and it can start problem once come out with error and all before can use any mod