RimWorld

RimWorld

149 ratings
Rebuild: Embrasures
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
823.871 KB
15 Jun @ 4:01pm
9 Jul @ 5:15pm
7 Change Notes ( view )

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Rebuild: Embrasures

In 2 collections by vin
Vin's Workshop
10 items
Ancient's Modlist
25 items
Description
This mod is an add-on for ReBuild: Doors and Corners and optionally Combat Extended. Makes these pesky ♥♥♥♥♥♥♥ embrasures have a matching textures. Built in support for CE (CE is not required)

If you want to build dilapidated ancient ruin walls with embrasures go here Ancient Ruin Walls and Embrasures.

43 Comments
vin  [author] 12 Jul @ 5:23am 
@Inrek_Fox
Its an awkward fix so that vanilla players (EUGH) can use the embrasures.
Inrek_Fox 12 Jul @ 5:22am 
Oh. So keeping both your Embrasures and CE one are intended behaviour? Ok, didn't know that. Thank you for your mod anyways.
vin  [author] 12 Jul @ 5:09am 
@Inrek_Fox
Not broken -fixed, for CE users its just a texture replacement. The embrasures are identical in value. I'd recommend using the regular CE ones which retain my textures but also are open to editing from other mods.
Inrek_Fox 12 Jul @ 5:08am 
Apparently, compability with CE was broken, becasue its no longer patch and replaces them - its now just 2 embrasures in the list for me.
vin  [author] 9 Jul @ 5:14pm 
@Deggial
Sorry, its actually now 1.6, I added full compatibility recently.
Deggial 9 Jul @ 8:10am 
Do I remember it wrong?
Wasn't this mod 1.6-ready?
(Now it's only labeled 1.5!)
vin  [author] 8 Jul @ 3:22am 
new update will result in your embrasures disappearing, but was necessary for compatibility - also updated to make 1.6 fully supported (now draggable)
vin  [author] 2 Jul @ 5:22pm 
@LoopKat
I have to change the def to avoid a incompatibility with other embrasures, if I do that I will have to change the def name, which would give everyone invisible walls. Turkler provided me with some code to do the switch without harming saves. I'm also implementing several patches for other mods and am adding some minor changes here and there. As for versioning, I don't know if its that simple. I decided to release everything at once when I have time so I'm working on it now.
LoopKat 2 Jul @ 5:18pm 
@vin Can't you just make a version folder like other mods, so that 1.5 can stay as-is (even post-update for anyone who doesn't want to update immediately) and the 1.6 version can utilize the new code whenever?
vin  [author] 2 Jul @ 1:22am 
Will be adding full 1.6 support soon, as is it needs a single line change but I don't want to break saves so its been post poned until hopefully tomorrow so I can swap it seamlessly without wiping bases lol.

@Giggles
Glad to hear it man.