WorldBox - God Simulator

WorldBox - God Simulator

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Tamriel Repopulated 1.0 (READ DESCRIPTION)
   
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4.618 MB
15 Jun @ 9:02pm
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Tamriel Repopulated 1.0 (READ DESCRIPTION)

Description
THIS MAP HAS BEEN UPDATED. CLICK HERE FOR THE UPDATED VERSION
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507015240

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All credit goes to TheRealDagothUr for making the map

You can find the original map here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875336689

This is my own version of TheRealDagothUr's map. The original map was made prior to the recent update, 0.50.5. After this update, I realized that there is SO MUCH MORE POTENTIAL FOR THIS MAP NOW! I have no idea if TheRealDagothUr plans to make an updated version of his map, but either way I thought this would be a fun thing to do, so I did it.

Here's a list of what I changed:

- Thanks to 0.50.5, we now have anthropomorphic animal races. I added Meowmorphs as Khajiits and Snoks as Argonians.
- Thanks to 0.50.5, we now have religions. I added one religion, the Imperial Pantheon (The Nine Divines), with lore accurate traits.
- Thanks to 0.50.5, we can now have subspecies of races with unique features. I gave each of the 10 races of Tamriel their own subspecies, with lore accurate appearances, traits, and genes (I added an extra trait to Imperials to help spread their language and religion better because it's the main language and religion of Tamriel in Elder Scrolls lore).
- I removed all the cultures from the original world and replaced them, with only 1 for each race.
- Thanks to 0.50.5, we now have more control over cultures. I gave each race's culture lore accurate traits
- Thanks to 0.50.5, we can change a culture's ONOMASTICS (AKA the automatic name generator of basically everything)!!!! This was especially tiring to do, as I had to consult a lot of data from Elder Scrolls lore, but it is AWESOME!!! People with the culture that corresponds with their race (ex. a Khajiit having Khajiit culture) will have lore accurate names, and will have lore accurate names for any new families or clans.
- Thanks to 0.50.5, we have language. I added one lore accurate language for each culture (I gave Cyrodillic a trait that makes it spread better for the same reason as the Imperial subspecies trait stated above).
- I rebuilt all the cities with only 9 kingdoms (the 9 provinces of Tamriel).
- Thanks to 0.50.5, you can force kingdoms to form/join an alliance. I united all of the provinces under one alliance, the Septim Empire.

There are some issues with the map:

- Currently, the game has a bug with rebellions. Cities can still break away from the crown even with rebellions turned off in world laws if their culture does not have the trait called "The Unbroken Chain." I did not realize this when I first made the map, but I have since fixed this in the updated version.
- Because of how I had to make the cultures, languages, and the one religion, they all have barely any practitioners when the world begins. Almost everyone is uncultured, illiterate, and agnostic This has been fixed in the updated version.
- As a result of the previous issue, kings and city leaders will constantly plot to make new religions, cultures, and languages. If you don't care about those aspects of the world, then you can just let it happen with barely any real repercussions (just be prepared for all the Khajiits to have stupid names like Meowww Meowww). If you do care about it, you have to kill or use divine light on whoever is making the plot before they have time to complete it. You can go through each individual person and turn off the neurons for plotting to reduce the chance of it happening. If they do manage to complete the plot, you can either suck it up and let it be or do a casual little bit of ethnic cleansing using the dust powers or by just killing people. This issue has also been fixed.
- I made a really dumb mistake when I was making the traits for each subspecies and now Argonians start dying if they're not in the water. I have since fixed this.
- Remember, this is not 100% lore accurate. That's impossible. This is an attempt to pack over three decades of lore and worldbuilding into one tiny video game. I put in as much effort as possible to make it as accurate as possible (I started over like 5 different times and I spent 4-5 entire days working on this project)

Lastly, for those of you who are confused by the difference between the names of subspecies, languages, and cultures:

Dunmer = Dark Elf
Altmer = High Elf
Bosmer = Wood Elf
Orsimer = Orc
(I feel it's pretty obvious what language those 4 speak)

Khajiits speak Ta'agra
Argonians speak Jel
Redguards speak Yoku
Nords speak Atmoramal
Imperials speak Cyrodiilic

Anyways, that's all. Have fun!
Feel free to comment any questions or concerns.
3 Comments
borborygmus 23 Jul @ 8:31pm 
just downloaded the game again to check in and see if anything new was added and OMG THE NEW UPDATE HAHA LOVE HOW MUCH WAS ADDED, THE INCREASED DEPTH IS SO SO SO FUN, and i have always wanted to see tamriel be in worldbox but never made the connection to make it, ilism!!
Pootis 21 Jun @ 11:11pm 
How can you kill a God?
TheRealDagothUr 15 Jun @ 10:35pm 
The Sixth House approves :steamthumbsup: