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Tamriel Repopulated 2.0 (READ DESCRIPTION)
   
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Tags: World
File Size
Posted
5.157 MB
23 Jun @ 9:42am
1 Change Note ( view )

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Tamriel Repopulated 2.0 (READ DESCRIPTION)

Description
This is an outdated version of my world, Tamriel Repopulated.

You can find the newer version here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3512239809

You can find the older version here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3500630485

As always, all credit goes to TheRealDagothUr for making the original map. You can find it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875336689

--------------------------

Changes:
- Made Orsinium its own kingdom
- Updated some of the cosmetics like flags
- Each kingdom has citizens of their respective race and ONLY that race
- (FIX) Cities will no longer break away from the crown when a royal family is extinguished
- Removed all languages except for Cyrodillic (which I renamed to Tamriellic because thats the official name in lore)
- (FIX) Every single person speaks Tamriellic, worships the Imperial Pantheon, and has the correct culture for their race. This means no more constant plots to create new languages, religions, and cultures.
- Minor changes to traits and onomastics
- (FIX) Argonians will no longer die when outside of water.

Current Issues:
- There's a bug with clan onomastics currently, so each clan has two random letters added to the end of their name, despite the onomastics template not featuring those two letters
- A lot of people are inbred
- Remember, this is not 100% lore accurate. That's impossible. This is an attempt to pack over three decades of lore and worldbuilding into one tiny video game. I put in as much effort as possible to make it as accurate as possible (I started over like 5 different times and I spent 4-5 entire days working on this project)
9 Comments
Noligar  [author] 29 Jun @ 2:48pm 
@falpsdsqglthnsac thank you for the input. When I decide that it's time to make 4.0, I will definitely remember to adjust the borders of blankenmarch and gideon and change skaal's name to raven rock. Clans have been on the backburner for a very long time, but I will think about at the very least adding the great houses morrowind in 4.0.
falpsdsqglthnsac 29 Jun @ 1:36pm 
small nitpicks:
1. blankenmarch is canonically much further south, in what's actually gideon on this map. in fact, about half of your gideon "should" be part of cyrodiil.
2. if solstheim is inhabited mainly by dunmer, the village should be called raven rock, not skaal
3. the clan names seem to be generated by the game, it would be cool to see some canonical clans like the great houses of morrowind

overall really great map! i really like the custom onomastics, that's a nice touch
Noligar  [author] 29 Jun @ 1:21pm 
Noligar  [author] 29 Jun @ 8:49am 
SPESS thank you for informing me of the lore issue with the Imperial Pantheon. I will begin making new religions for the non-human provinces.
Noligar  [author] 29 Jun @ 8:47am 
Apologies for the issue. I will republish the map later today to see if that fixes it.
House of Krey 29 Jun @ 8:01am 
Won't load for me either, which sucks cuz this looks amazing
SPESS 28 Jun @ 9:15pm 
Yeah, it doesn't load for me either.
TheNinjaPostman 27 Jun @ 4:36am 
it wont load
SPESS 25 Jun @ 9:28pm 
I could see Cyrodiil, Skyrim, High Rock, and parts of Hammerfell fitting as the "Imperial Pantheon", but the rest of the continent absolutely has their own very distinct religions.