Dwarf Fortress

Dwarf Fortress

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Arsenal and Cultural Overhaul
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16.192 MB
16 Jun @ 12:04am
29 Jun @ 12:52am
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Arsenal and Cultural Overhaul

Description
An expansion and improvement upon creature graphics, civilizational structure, language, armor, and weapon balance.

IMPORTANT: Put this five spots up in the mod order list, just above Vanilla Creature Graphics. Then, remove Vanilla Languages from the mod list. Otherwise, this will be incompatible.

This mod is not compatible with any other mods which modify the graphics of the five main civilzied creatures. Even if they work, it will not look good.

Overview
  • All the improvements from CGE - Redux, including separated beard, moustache, and sideburn graphics, improved facial features synced to descriptions, new armor sprites, and more.
  • Several new helmets, including kettle helms, nasal helms, flat-top helms, and "slayer" helms. Also included are two "helmets" wearable under others, opened and closed chainmail coifs. All helmets also have a chance for a randomly colored hood/mask to be worn under, making for more variance and individuality between soldiers.
  • Cloaks and capes have new, random graphics, their non-portrait graphics synced with portraits. These are also randomly colored.
  • Humans are now playable, with a new nobility and military structure more consistent with medieval feudalism, and an extra variation civ with a cold biome start, and different armor options. More human and dwarven civs to come.
  • Language has been overhauled by integrating Website link, making names less silly or random, and more relevant to each site type.
  • Weapons are balanced using Vanilla Weapon Overhaul, fixing overpowered weapons, and making other more useful and interesting.

My Kofi page[ko-fi.com], should you want to support my work. Contact me through Steam, with an invite or posting a topic below, if you have any specific ideas you want to commission me for.

Credits
  • Jacko - For making Creature Graphics Extended, the mod that this one's predecessor is based on.
  • RafaelKB - For help with the preview picture.
  • lmlsna - For permitting the use of Vanilla Weapon Overhaul, which this mod integrates.
  • DPh Kraken - For permitting the use of The Way the Words Work, which this mod integrates.
Popular Discussions View All (1)
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17 Jun @ 11:20pm
PINNED: Bug Reports
Digganob
80 Comments
Deafi 9 hours ago 
Really difficult to use unless it's by itself
Sassarico 24 Jul @ 10:26am 
got it, thanks mans, awesome work btw!
Digganob  [author] 24 Jul @ 9:18am 
You can actually go into your installed_mods folder and delete specific files you don't want. If you want to remove the weapon balance changes, you'd have to delete item_weapon_aaco.

However, you cannot reduce the mod to a graphics overhaul entirely. The new helmets are not only graphical, but actually new items. And the new entity and entity edits need the new helmets to be added to them as options. Otherwise, they would use the vanilla one.

Technically, much of this can be made compatible with other specific mods, but that's a rather large undertaking. If some particular other mod which is incompatible becomes very popular, I might make a patch to make them compatible.
Sassarico 24 Jul @ 8:35am 
can i "uncheck" the rebalance part of this? i just wanted the graphics overhaul..
Digganob  [author] 18 Jul @ 8:29am 
Thank you.
Nactarune 18 Jul @ 4:04am 
Of course take it at your pace great work !
Digganob  [author] 17 Jul @ 6:54pm 
Oh hey, it does! I was thinking of trying to add Advanced Agriculture myself, but this makes things a lot smoother.
Digganob  [author] 17 Jul @ 6:49pm 
I have no idea myself as to how to make the compatible, looking at their raws I thought they should have been.

They do look good in that mod, I admit. But there are currently higher priority fixes and improvements to make, first. I'll add it to the back log.
Nactarune 17 Jul @ 2:04pm 
Good news is Advanced Agriculture now works with the mod using the compatibility patches
Nactarune 17 Jul @ 11:43am 
Any idea to make them work together, honestly the metal colors there are great makes them unique and if not maybe integrate it for next patch ?