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However, you cannot reduce the mod to a graphics overhaul entirely. The new helmets are not only graphical, but actually new items. And the new entity and entity edits need the new helmets to be added to them as options. Otherwise, they would use the vanilla one.
Technically, much of this can be made compatible with other specific mods, but that's a rather large undertaking. If some particular other mod which is incompatible becomes very popular, I might make a patch to make them compatible.
They do look good in that mod, I admit. But there are currently higher priority fixes and improvements to make, first. I'll add it to the back log.