Dwarf Fortress

Dwarf Fortress

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Creature Graphics Extended - REDUX
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10.522 MB
10 Jun, 2024 @ 10:32pm
3 May @ 10:08pm
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Creature Graphics Extended - REDUX

Description
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3500712566

Arsenal and Cultural Overhaul is out now! It includes all the improvements made in CGE - Redux, but adds several additional helmets, new cloak and cape sprites, entity changes, and more!

This mod is still good for the fact that it does not conflict with as many other mods, but otherwise, Arsenal and Cultural Overhaul takes a larger step in improving visuals and civilizations.

-

The venerable Creature Graphics Extended mod, adapted, updated, and expanded upon for the Adventure Mode release.

This mod was built on, and heavily relied upon, the work of Jacko in the original CGE. Please, do check it out. I am standing on the shoulders of a giant, without whom I could not have made this mod.

Features
- Non-portrait graphics now synchronize with portrait graphics, with facial features being determined by actual creature descriptions.
- All of the diverse range of eye colors from among the dwarves, humans, and elves are now visible.
- Beards, moustaches, and sideburns layers have all been separated from each other, allowing for significant diversity of facial hair styles; Chinstraps, mutton chops, and lonely moustaches are all now represented properly.
- Limbs are now visibly severed, with corresponding pants leg and sleeve shortening.
- Facial features' requirements for body part measurements have been modified, keeping some feature variants from being extremely common.
- An additional, middle-ground skin tone for dwarves, humans, and elves.
- Innumerable tweaks and fixes to both CGE's and vanilla's graphics.



If you have a bug to report, do so in the dedicated bug report discussion.

Incompatibilities include any mod which modifies or uses the graphics files or sprites of the vanilla civilized creatures.

Known Specific Incompatibilities:
Dwarf Fortress Localization Installer - Go to the pinned Bug Reports discussion to learn the fix for this issue.
Dark Ages V: War and Mythos

Other incompatibilities include any mod which modifies graphics for the five civilized creatures.


I am planning an expansion of armor and weapon graphics in the future. Suggestions, requests, and recommendations or advice, are all welcome. As are commissions, when I have published a decent beta version.

My Ko-fi, - https://ko-fi.com/dismaldevelopment - should you be feeling generous, want to make a commission, or want to add some weight to your suggestions.

Feel free to use this mod as a base for your own mod. It's what I did. Just credit it.
Popular Discussions View All (1)
107
23 Jul @ 11:01pm
PINNED: Bug Reports
Digganob
159 Comments
Digganob  [author] 18 Jul @ 8:28am 
That is unfortunate, I hope you didn't make anything too impressive yet. But yes, layered graphics is incompatible. Technically it runs, but it causes some problems, and because the sprites are of different sizes and whatnot, it wouldn't look good even if it worked.

I ought to have gone through some of these more popular mods which would be incompatible, sorry. I'm adding it to the list for the next update.
ODevil 18 Jul @ 3:47am 
Yeah, I'm using layered graphics. Is that mod also incompatible with this one?
So far it's only two dwarves who have this issue and they're just wearing regular dresses and trousers...
It also doesn't seem like I can remove the mod mid-game :/
Digganob  [author] 17 Jul @ 6:59pm 
What do you mean by missing texture boxes, exactly? If it's something like a black box with a black word in it, that's a wrong set of coordinates being picked. If you can pinpoint what item of clothing is causing that, or what the black word is, I can fix it.

But more likely, even if it is that black box, there's a great chance it's another mod messing with this one, vice versa. Are you using Topples' layered graphics? Or any other mods which mess with graphics?
ODevil 17 Jul @ 1:25pm 
I'm getting missing texture boxes around some of my dwarves, no idea if it's this or another mod tho. Is there a log somewhere that tells me what graphics failed to load?
Digganob  [author] 1 Jul @ 6:56pm 
Lol, well, I can't judge your own perceptions. The easiest way to do it is by going to the iris palettes sheets in the palettes folder, and simply filling the whole image with whatever color you want. I recommend black, as the old light gray would result in a similarly contrasting appearance.
FernandZero 1 Jul @ 12:40pm 
Is it possible to remove eye color changes from the mod? Everyone looks like they're doing the 👀 emote to me
Digganob  [author] 28 Jun @ 10:17am 
@Moisesjns Yeah no way that this works with layered graphics. It's basically a whole new set of graphics for the civilized creatures, so even if it did "work," it would be really janky. Stuff like that new jewelry mod I'll implement myself into this one directly, though, as it just fits.
eqN 27 Jun @ 7:51pm 
I sooo want to use this mod, but I really love Topple's mods, so hoping there can be cross compatibility implemented, as Topple's mods make it very feasible. Same,too, for the Arsenal and Cultural mod as well!
Moisesjns 27 Jun @ 7:38pm 
Causes crashes for me too much sadlyt even with the mod that adds compatibilty to multiple graphic changes
Digganob  [author] 20 Jun @ 12:20pm 
Oh, I suppose it wouldn't be too hard. I'll consider that idea.