Dwarf Fortress

Dwarf Fortress

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Arsenal and Cultural Overhaul
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Arsenal and Cultural Overhaul

Opis
An expansion and improvement upon creature graphics, civilizational structure, language, armor, and weapon balance.

IMPORTANT: Put this five spots up in the mod order list, just above Vanilla Creature Graphics. Then, remove Vanilla Languages from the mod list. Otherwise, this will be incompatible.

This mod is not compatible with any other mods which modify the graphics of the five main civilzied creatures. Even if they work, it will not look good.

Overview
  • All the improvements from CGE - Redux, including separated beard, moustache, and sideburn graphics, improved facial features synced to descriptions, new armor sprites, and more.
  • Several new helmets, including kettle helms, nasal helms, flat-top helms, and "slayer" helms. Also included are two "helmets" wearable under others, opened and closed chainmail coifs. All helmets also have a chance for a randomly colored hood/mask to be worn under, making for more variance and individuality between soldiers.
  • Cloaks and capes have new, random graphics, their non-portrait graphics synced with portraits. These are also randomly colored.
  • Humans are now playable, with a new nobility and military structure more consistent with medieval feudalism, and an extra variation civ with a cold biome start, and different armor options. More human and dwarven civs to come.
  • Language has been overhauled by integrating Website link, making names less silly or random, and more relevant to each site type.
  • Weapons are balanced using Vanilla Weapon Overhaul, fixing overpowered weapons, and making other more useful and interesting.

My Kofi page[ko-fi.com], should you want to support my work. Contact me through Steam, with an invite or posting a topic below, if you have any specific ideas you want to commission me for.

Credits
  • Jacko - For making Creature Graphics Extended, the mod that this one's predecessor is based on.
  • RafaelKB - For help with the preview picture.
  • lmlsna - For permitting the use of Vanilla Weapon Overhaul, which this mod integrates.
  • DPh Kraken - For permitting the use of The Way the Words Work, which this mod integrates.
Popularne dyskusje Zobacz wszystkie (1)
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17 czerwca o 23:20
PRZYPIĘTE: Bug Reports
Digganob
Komentarzy: 85
Nactarune 7 godz. temu 
Continuing errors:

*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_kobold.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized helm type in CONDITION_ITEM_WORN: ITEM_ARMOR_CLOAK
Tile page token not recognized: PORTRAIT_GOBLIN_HEAD
Tile page token not recognized: PORTRAIT_GOBLIN_HEAD
Nactarune 7 godz. temu 
Continuing errors:

*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_goblin.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized helm type in CONDITION_ITEM_WORN: ITEM_ARMOR_CLOAK
Tile page token not recognized: PORTRAIT_PORTRAIT_GOBLIN_HELM_NASAL
Tile page token not recognized: PORTRAIT_GOBLIN_HEAD
Tile page token not recognized: PORTRAIT_GOBLIN_HEAD
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_human.txt"
Tile page token not recognized: PORTRAIT_PORTRAIT_HUMAN_HELM_NASAL
Tile page token not recognized: PORTRAIT_HUMAN_HEAD
Tile page token not recognized: PORTRAIT_HUMAN_HEAD
Nactarune 7 godz. temu 
Continuing the errors:

*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_dwarf.txt"
Tile page token not recognized: PORTRAIT_PORTRAIT_DWARF_HELM_NASAL
Tile page token not recognized: PORTRAIT_DWARF_HEAD
Tile page token not recognized: PORTRAIT_DWARF_HEAD
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_portrait_elf.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Tile page token not recognized: PORTRAIT_PORTRAIT_ELF_HELM_NASAL
Tile page token not recognized: PORTRAIT_ELF_HEAD
Tile page token not recognized: PORTRAIT_ELF_HEAD
Nactarune 7 godz. temu 
Getting these errors in the errorlog:

*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul
(9)\graphics\graphics_creatures_elf_layered.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_goblin_layered.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
*** Error(s) found in the file "C:\Users\seif\AppData\Roaming\Bay 12 Games\Dwarf Fortress\data\installed_mods\arsenal_and_cultural_overhaul (9)\graphics\graphics_creatures_kobold_layered.txt"
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Unrecognized armor type in CONDITION_ITEM_WORN: ITEM_HELM_NASAL
Aceituno 29 lipca o 8:25 
Great mod. It would be amazing if this were compatible with Topples Jewelry Portrait Graphics
Deafi 26 lipca o 8:46 
Really difficult to use unless it's by itself
Sassarico 24 lipca o 10:26 
got it, thanks mans, awesome work btw!
Digganob  [autor] 24 lipca o 9:18 
You can actually go into your installed_mods folder and delete specific files you don't want. If you want to remove the weapon balance changes, you'd have to delete item_weapon_aaco.

However, you cannot reduce the mod to a graphics overhaul entirely. The new helmets are not only graphical, but actually new items. And the new entity and entity edits need the new helmets to be added to them as options. Otherwise, they would use the vanilla one.

Technically, much of this can be made compatible with other specific mods, but that's a rather large undertaking. If some particular other mod which is incompatible becomes very popular, I might make a patch to make them compatible.
Sassarico 24 lipca o 8:35 
can i "uncheck" the rebalance part of this? i just wanted the graphics overhaul..
Digganob  [autor] 18 lipca o 8:29 
Thank you.