Stellaris

Stellaris

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Kek's Origins (4.0*)
   
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2.598 MB
18 Jun @ 12:41am
16 Jul @ 4:29am
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Kek's Origins (4.0*)

Description
If you are pairing this mod with Planetary Diversity, please subscribe to this mod. Kek's Origins - PD Patch

Any further compatibility concerns, please refer to this discussion. !!!OVERWRITES!!!

DISCLAIMER: I'm a solo mod dev and bugs may slip through, please report any issues so I can fix em as soon as I can.

RETURNING PLAYERS: Hive planet conversion and the Synthetic Overseer origin are temporarily disabled as they undergo reworks. Civics have been removed and will return in a separate mod: Kek's Civics.


Zro-Touched
Marked by a powerful psionic presence, your empire begins with a natural Zro deposit on its homeworld and a ruler gifted with unnatural insight. Shortly after the game begins, you'll be asked to choose a Shroud-born patron to guide your future.

Grants Latent Psionic to your species, the Chosen One trait to your ruler, and early access to Zro Distillation and Psionic Theory. Blocks all other ascension paths except Psionic Ascension.

Codominant Evolution
This civilization was not built by domination, but through shared growth. Two species, one homeworld—united not by conquest, but by coexistence.

Starts with two organic species. One holds Full Citizenship and makes up half your starting population, including initial leaders. The homeworld features the Prosperous Unification modifier.

Grants +1 Available Envoy.

Blood Court
This origin forms a ruthless federation, united by the sole purpose of purging all who do not belong. You begin as the federation leader, with handpicked members that share your genocidal intent.

Grants leadership of a Genocidal Federation, replaces Guaranteed Habitable Worlds with allied federation colonies, and starts with Federation Code technology.

Hive Amalgamation
This hive has fully consumed its homeworld, reshaping every surface into pulsing biomass and synaptic growths. No identity remains—only the will of the collective.

Starts on a Hive World with the Neural Clot planetary blocker. Depending on species type, the capital also contains either Organic Slurry (bio) or Crystalline Slurry (lithoid) resource deposits.

Secluded Paradise
This empire was born in isolation, its paradise untouched behind a lone wormhole. Now it emerges to face the galaxy.

Start on a size 18 Gaia World with rare planetary features, alongside a colonized Gaia moon (size 9) with similar traits. Your empire has Gaia World Preference and spawns within a secluded cluster linked to the galaxy by a Strange Portal.

Terraforming Pioneers
Before discovering hyperlane travel, this empire began terraforming efforts on a nearby world after detecting signs of water below its surface. Though crude at first, the project endured—each generation pushing the process further.

Start with a size 16 Ideal Planet Class World with 400 pops, under an Ongoing Terraforming modifier. Habitability improves over time as the Terraforming Initiative Situation progresses.

Planetary Metropolis (NEW)
This empire's homeworld is a sprawling, interconnected network of cities, each a hub of industry, culture, and governance.

Starts on an Ecumenopolis with a Malfunctioning Arcology and 2 Subterranean Recycling Complexes. Gains a unique deposit based on empire type: Fast Food Industries (Organic), Edible Tectonic Industries (Lithoid), or Civilian Fuel Processor (Machine).

Tristellar Pact (NEW)
Begin in a trinary star system with three colonized worlds, each home to a distinct species united under your rule.

Start in a Trinary Star System with Three Distinct Planet Types. Each world has a unique, randomized native species with Full Citizenship. Empire Size from Planets: -15%

Ascendants
From the beginning, this civilization stood apart—driven by vision, ambition, and the will to transcend. Their clarity of purpose shattered limits that others still accept, uncovering truths long hidden from the rest of the galaxy.

Start with Ascension Theory already unlocked.
Grants +30% Governing Ethics Attraction and +10% Monthly Unity.

Popular Discussions View All (2)
2
22 Jun @ 2:38pm
PINNED: Bug Reports + Known Issues
 Kekadoodle 
0
18 Jun @ 12:53am
PINNED: !!Overwrites!!
 Kekadoodle 
22 Comments
 Kekadoodle   [author] 24 Jul @ 3:20am 
For anybody testing the Tristellar Pact origin, let me know if removing colonizable planets from the home cluster feels too punishing. In my current game, an empire with the origin seems to have its growth stunted, but I’m not sure if that’s due to the limitation or just typical Stellaris AI behavior.
 Kekadoodle   [author] 16 Jul @ 10:55pm 
Yes @victoriousdread07 (private)
victoriousdread07 (private) 16 Jul @ 7:47pm 
Does co-dominant evolution allow us to customize the second species?
 Kekadoodle   [author] 16 Jul @ 5:15pm 
I’VE CONSIDERED IT, my head is like “why the hell not put Sol in a trinary system?”
hydra 16 Jul @ 2:57pm 
Apologies, I see how the origin functions now, my bad
hydra 16 Jul @ 2:33pm 
Aw man excited for the new origin and no Sol Start :(
Does the coding just mess up the initialiser and cluster too much?
Stern 30 Jun @ 9:44am 
 Kekadoodle   [author] 26 Jun @ 4:46pm 
@wintertripod I imagine lol, so long as Stellaris is compatible and has workshop support.

@Nikal It used to just kinda work before the AI rework way back when. Once the AI started becoming relatively competent, it became BUSTED. In it’s current iteration, it removes the buffs given from the civic from all members but you still have to deal with their sheer AGGRESSION and that’s what really breaks it. For that reason, I set ai weight to 0. Genocidal origin go brrrrrr
Nikal 26 Jun @ 9:57am 
Early-game federations are already super strong, but the Blood Court is just… wow. 🙈
wintertripod 25 Jun @ 8:56pm 
is this compatible with steam deck?