Stellaris

Stellaris

Kek's Origins (4.0*)
24 Comments
Red Skull 28 Jul @ 8:38am 
Thanks for the update!
 Kekadoodle   [author] 28 Jul @ 3:57am 
NEW ORIGIN RELEASED – Heaven’s Bulwark
Heaven’s Bulwark is now live! This origin gives you early access to the orbital rings tech and starts you off with a Tier 2 orbital ring on your capital.

Please let me know if you run into any bugs or balance issues.

Note: This mod overwrites the orbital rings megastructure file to apply a -30% build cost modifier. It can be loaded before other mods that touch the same file, but you’ll lose that modifier if you do so.
 Kekadoodle   [author] 24 Jul @ 3:20am 
For anybody testing the Tristellar Pact origin, let me know if removing colonizable planets from the home cluster feels too punishing. In my current game, an empire with the origin seems to have its growth stunted, but I’m not sure if that’s due to the limitation or just typical Stellaris AI behavior.
 Kekadoodle   [author] 16 Jul @ 10:55pm 
Yes @victoriousdread07 (private)
victoriousdread07 (private) 16 Jul @ 7:47pm 
Does co-dominant evolution allow us to customize the second species?
 Kekadoodle   [author] 16 Jul @ 5:15pm 
I’VE CONSIDERED IT, my head is like “why the hell not put Sol in a trinary system?”
Red Skull 16 Jul @ 2:57pm 
Apologies, I see how the origin functions now, my bad
Red Skull 16 Jul @ 2:33pm 
Aw man excited for the new origin and no Sol Start :(
Does the coding just mess up the initialiser and cluster too much?
Stern 30 Jun @ 9:44am 
 Kekadoodle   [author] 26 Jun @ 4:46pm 
@wintertripod I imagine lol, so long as Stellaris is compatible and has workshop support.

@Nikal It used to just kinda work before the AI rework way back when. Once the AI started becoming relatively competent, it became BUSTED. In it’s current iteration, it removes the buffs given from the civic from all members but you still have to deal with their sheer AGGRESSION and that’s what really breaks it. For that reason, I set ai weight to 0. Genocidal origin go brrrrrr
Nikal 26 Jun @ 9:57am 
Early-game federations are already super strong, but the Blood Court is just… wow. 🙈
wintertripod 25 Jun @ 8:56pm 
is this compatible with steam deck?
eqN 21 Jun @ 8:27am 
Thank you both, Kek and Sartek, for working together for compatibility between your mods! Sartek's mod is a life saver for awesome mods like this that typically conflict with tradition/perk mods. I'd encourage you to add a link to let others know about the merger mod and its easy compatibility Kek, so they aren't afraid to try it due to its overwrites.
Red Skull 21 Jun @ 7:03am 
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 Kekadoodle   [author] 21 Jun @ 1:10am 
@hydra It turned out I needed to create an absolutely tiny patch that adds compatibility between Kek's Origins and Planetary Diversity. It can be downloaded here .
The Rider 20 Jun @ 4:58pm 
I'm just glad to have some version of codominant evolution back. The elves shall fly their dragons again!
 Kekadoodle   [author] 20 Jun @ 2:09pm 
@A-Sartek Yeah for sure, I’ll add it tonight.
A-Sartek 20 Jun @ 4:21am 
Hello @ Kekadoodle , one of my mod users (at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821711162 ) requested compatibility with your mod. I see that you have a global flag "KO_Origins_Setup_Fired" which is good but I've been transitioning from global flags to scripted variables recently, this is because inline toggles (which require scripted variables) are better for performance and also allows for a cleaner implementation (tidy error log).

Implementing this is quite simple, for example you could add that variable to KO_test_variables.txt and name it something like "@kek_origins_active = 1".

Thank you for hearing me out. :happykitty:
 Kekadoodle   [author] 19 Jun @ 11:13pm 
@Falontani I haven’t been able to reproduce the issue you’re seeing with Planetary Diversity features disappearing. I’m running Gigas, PD, GPM, and my own mod, and everything seems to spawn fine on my end.

That said, I did catch a separate issue where the second planet from Terraforming Pioneers was trying to adopt a nonexistent planet class – that’s on my radar now. Otherwise, all other planets appear fine in terms of planetary features.

As for PD compatibility: this mod doesn’t modify any PD content directly. The only interaction is the pdignore flag (defined by PD) added to the Terraforming Pioneers starting colony, which prevents it from auto-converting to a different subtype. No PD planet classes, features, or scripts are touched.
falontani 19 Jun @ 9:00pm 
Hi, saw your reddit post yesterday, nabbed it up in my somewhat heavily modded game. You said that Planetary Diversity is compatible, but I'm having an issue. When I start the game, all of the Planetary Diversity planets lose all of their Planetary Features. This has happened on 4 different game starts, and it happens to most of the AI as well. I believe it is this mod because it is the only mod that is different between runs where it didn't happen and runs where it did.
Vyrn'Li'l 19 Jun @ 7:28pm 
thx for your work. my mod is waiting for hive world decision though
Red Skull 18 Jun @ 12:46pm 
@ Kekadoodle  Got it! I won’t be using Secluded Paradise, so that should avoid the Gigas conflict entirely. I’ll test everything out in another playthrough and see how it goes. Thanks for the heads-up—and I’ll definitely check the !!OVERWRITES!! discussion too
 Kekadoodle   [author] 18 Jun @ 11:10am 
@hydra GPM should be fully compatible. I don’t think AOTC will have any issues either. The only potential conflict is with Gigas, since Secluded Paradise and EHOF both use the same code. Disabling EHOF at game start should avoid that.

Planetary Diversity is compatible. The only problem I’m seeing is with the Terraforming Pioneers origin, its starting colony doesn’t receive the unique planet modifiers from PD’s special planet types.

I wouldn’t worry too much about compatibility, if you’re curious, check the !!OVERWRITES!! discussion I pinned.
Red Skull 18 Jun @ 9:11am 
I am very curious to use these origins, however im going to refrain until i know for certain there's no clashes with ACOT, Gigas, PD and GPM