Killing Floor 2

Killing Floor 2

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DROW: Update 2 (Schizophrenic dev edition)
   
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Maps and Mods: Weapons
File Size
Posted
Updated
213.051 MB
18 Jun @ 5:37am
29 Jun @ 5:38am
5 Change Notes ( view )

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DROW: Update 2 (Schizophrenic dev edition)

Description

What is this?
- i kinda fell off and i have no idea wtf i'm doing lmao
- i guess the idea was to put an update for DROW as another workshop item
- this mod is still under construct but it's better than not having ANY content at all
(i mean as in balancing, or like weapon is finished but other one is not and then suddenly a month passes and i feel bad about myself lol)
- so you get to mess around with new stuff if you want to
- additionally you can submit feedback in comments



Zedternal Reborn
Major modification to base game that can use these custom weapons
Custom Trader Inventory
This will let you play solo and add weapons to trader



- head over to this location
YOURDrive:\Steam\steamapps\workshop\content\232090\3502568589
- and copy the 'WwiseAudio' folder into Published under BrewedPC folder
- [sadly the way i uploaded does not upload wwise sounds i have made]
YOURDrive:\Users\USER\Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC



- sometimes soundcues can be max volume for some people, i have to assume this is because some users are playing with really low volume and soundcues just give up or something
- Ammo counters when weapon is thrown and picked up will bug out if you have another weapon with ammo counter ex: Hemogoblin or HRG Distruptor
- i recommend not to sub to this mod if you want to play on server (idk if this is true actually)
- instead let server download all the stuff because sometimes it miss matches subbed mod with server
- if for whatever reason you get miss matches, be sure to delete these highlighted folders
YOURDrive:\Steam\steamapps\workshop\content\232090\3502568589
and
YOURDrive:\Users\USER\Documents\My Games\KillingFloor2\KFGame\Cache\3502568589
- some grenades might not work and in general some fx, because i'm cooked man, i'm cooked
- i also might have missed few things, just lemme know...

Load game and in console paste the following command
( ` or ~ otherwise known as tilde key or F3 to open console)
Zedternal
open KF-Spillway?game=ZedternalReborn.WMGameInfo_Endless_AllWeapons?difficulty=3?alltraders
Normal gameplay
open KF-Spillway?Mutator=CTI.CTIMut



C3000/C6000 sounds are from Insurgency
Eternities Doom model and sounds are from DOOM Eternal
Knockrotter model and sounds are from Titanfall 2


Workshop ID: 3502568589
BrewedPC Package Name: DTest
Popular Discussions View All (2)
0
18 Jun @ 5:58am
PINNED: CTI Weapon Definitions
Jasper
0
18 Jun @ 5:55am
PINNED: Zedternal Reborn Definitions
Jasper
7 Comments
Jasper  [author] 19 Jul @ 10:48pm 
I'm trying man
Hosav 19 Jul @ 2:23pm 
Jasper still creating creative weaponry like this I see? Maybe it is time to return to KF2? 🤔
Amazing! The guns are so unique and full of character , I nearly passed out from excitement when using them haha
Jasper  [author] 18 Jun @ 1:49pm 
neat, will check the mic and then if not i will remove the heat up barrel :(
or maybe try less complex mic, cuz this one is animated :crunchymonitor:
∀ℳΞ¡ƧΞɲþɘɼ 18 Jun @ 1:47pm 
the others seem to work well
Jasper  [author] 18 Jun @ 1:37pm 
i guess there's a reason why HRG Dragonsblaze is the only barrel heat up weapon lol
i guess it updates lil too much for full auto weapon
well then... gonna revert to normal mic
∀ℳΞ¡ƧΞɲþɘɼ 18 Jun @ 1:24pm 
the afterburner spams the server so much that it starts to lag
" ScriptWarning: Accessed array 'KFWeap_Afterburner_1.WeaponMICs' out of bounds (0/0)
KFWeap_Afterburner KF-BigRoom_2020.TheWorld:PersistentLevel.KFWeap_Afterburner_1
Function DTest.KFWeap_Afterburner:ChangeBarrelMaterial:0033......."