S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Shay's: Living Zone - Gold
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31.479 KB
18 Jun @ 2:44pm
3 Jul @ 10:59am
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Shay's: Living Zone - Gold

Description
A configuration file mod (and soontm SDK) to adjust the "A-Life" spawner (Gold tier)



Tier info (for info about this tier see below):


*A small notice: i made 3 versions to give people options since modularity is not a thing for console. I gave pc users the same set of options instead of bundling it and making it only 2 or even 1 version. Performance on all 3 is something i'm still working on but testers report around 2-3% fps loss on this version and it can go up to (but isn't always) 4%.
Optimization is work in progress, but no large drops reported.

An example of the "Unlock system for a-life scenarios based on quest progress":
On game start the player has the rank of "Newbie", this will have the following start mutants unlocked:
Blind dog, Boar, Bloodsucker, Flesh
The above mutants are also the ONLY mutant types with random a-life spawns in open world.
For example: the Gold tier adds in 8 new mutant types and 2 subtypes:
Burer, Tushkan, Ratswarm, Cat and Snork, controller, pseudodog, poltergeist, poltergeist-fire,poltergeist-toxic
Now on game start the player has the vanilla 4 unlocked + Tushkan and rat (as first new unlock for start of game)
Once the player passes certain key moments in the main quest, for instance sphere or sircaa, the rank goes up
If you reach the next rank you unlock new mutants from the modded pool to spawn.
For Experienced in Gold this means the Poltergeist and Burer for next quest milestone.
This continues based on the tier of my mod and untill last rank that is Master after [NO SPOILERS]
(I know this is not lore accurate but it is to create more variation in the open world, the changes of these new types to spawn are very small but can still happen.)

What is the Gold tier?
This tier is for the high-end pc and for the player who wants a VERY heavily adjusted A-Life spawn system with QoL enhancements, region variation and more built into it.

This mod can be considered a slightly higher version of the Complete mod that can be found on nexusmods
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1301

FEATURES
  • Complete rework of spawn times for npc's in open world for better pacing and a counter to no chill moments at poi's and campsites
  • Complete rework of event system and alife render scenarios for more varied and realistic moments
  • Almost a complete rework of lair system for a more believable population dispersion in the zone with better expansion chances based on faction lore
  • Further pathfinding and interaction with environment (based on reworked scenarios)
  • Adjustments to the needs of each faction, some factions will now never sleep like monolith and instead keep having monologues with themselfs, or always on patrol like militaries, freedom are now noticable chainsmokers due to their nature to the zone, etc
  • Progression based unlock system including but not limited to: squad sizes, mechanics, npc types,...
  • Partial rework of some faction daily schedules and some hub routines for more variation in the zone
  • Adjustments to the squad compositions (think more snipers or more specialized squad roles for certain factions OR even mixed faction roaming squads!)
  • Immersive patrols and the ability to trade with said patrols. BEWARE: SOME NPC'S WILL HAVE A LOCK SYMBOL WHEN TALKED TO, THIS IS NORMAL AND SOMETHING I CAN'T FIX YET. YOU CAN STILL TRADE IN THIS STATE BY PRESSING "E"! (This will be changed asap once SDK opens up)
  • Patrol squad adjustments to also include rare professions patrolling with them
  • And more! see tier info for example

COMPATIBILITY AND TECHNICAL INFO
  • Works with all mods
  • Effects are instant
  • New and mid save compatible


Since a lot of effort and time is put in my mods. i have placed my paypal/me link below in case you do want to leave a coffee tip in the coffeetip jar
THERE IS ABSOLUTELY NO NEED FOR THIS COFFEE TIP, IT IS PURELY HERE FOR THE ONES WHO WANT TOO :

Paypal/me[www.paypal.com]
Popular Discussions View All (1)
1
10 Jul @ 4:40am
TL;DR: Should I use this and discontinue using A-Life complete edition from nexus mods?
Spark99
33 Comments
AdMeliora 4 Aug @ 2:31am 
Hi there! Fan of your mods! Does it work with 1.5.2?
GamePat96® 21 Jul @ 11:52am 
Thanks for the answer :)


Do you know how the complete edition differs in comparison to gold? Because you wrote that it is under gold but above silver, though it isn't in the comparison picture here as it's only on nexus, and there's no listing over there about it ether. Really like the way all the changes are listed in one picture :)


Im just curries what changes, and if i should go with it instead :)
MOONLIGHT  [author] 21 Jul @ 9:40am 
yeah so before sircaa there is about 9 variations in alife, after it it ramps up and at end there are about 23 so this explains the overabundance of 1 type that will gradually calm down as more new types get added into the pool :)
GamePat96® 20 Jul @ 7:57am 
I played until the "bridge" crossing into garbadge to speak to that general, but did all the testing right before that, after having done all other main missions to that point.
MOONLIGHT  [author] 19 Jul @ 3:29pm 
GamePat, you are before sircaa i presume?
M4ttlock, No, currently none of my mods do and i try to keep it that way to not waste peoples time with constant new games :D
m4ttlock 18 Jul @ 3:29pm 
May I ask does this require a new game? thanks
GamePat96® 18 Jul @ 12:07pm 
Love this mod, the only problem i have is that dogs and rats spawn insanly often in the lesser zone. Havent tested it in other regions yet. I had one of your nexus versions before, and it didnt feel that insane😅

I wonder if this is a bug, or some change that was made because of the gold edition? I played for like 2h and had 5-6 dog armys and 3-4 rat spawns come at me. At one point there was a PseudoDog that spawned in front of me, while i was running from the dogs, trying to reload next to a sidequest😂

While it can be a lot of fun, i think there are just to many dogs and rats, and not enough Bandits or so. At least that way i could get some ammo back, that i lost because of all the dogs ;)

Idk how you or others fell about this, seems im the only one that ways too keen on it. Maybe i shoudl look into the Complete Edition, which sadly isnt in the workshop it seems. Because i dont was to lose the PseudoDog that isnt in the silver version.
tredention 17 Jul @ 2:04pm 
mimouz, well its kinda hard to make a game when you, your freinds, family, and co-workers are being bombed
MOONLIGHT  [author] 15 Jul @ 7:24am 
Oliwer, you can find that version on nexus, it is the modular one with add-ons so make sure u take a look at optional files there :)
Intimiderp, yes ofcourse, both edit same files.
Mimouz, hello fellow redditor and thank you for trying it out and enjoying it!
Mimouz 13 Jul @ 1:08pm 
Your mod is a game changing

How is an AAA studio not able to do this ? Your 11kb mod is really nice, the zone feels ALIVE for real

Thank you !