The Guild 3

The Guild 3

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More Workers & Buildings Improvement Hotfix 1
   
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6.868 MB
19 Jun @ 6:48am
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More Workers & Buildings Improvement Hotfix 1

Description
HEY GUYS, I'M SORRY THIS MOD DOESN'T WORK BEFORE, I FOUND THE PROBLEM AND FIXED IT. IT'S BEEN TESTED AND IT WORKS. HOPEFULLY IT WORK FOR EVERYONE TOO. LET ME KNOW IF YOU ENCOUNTER ANY PROBLEMS

BEHOLD GUILDER! IT'S RETURNED!!!
You've been stressed out because lots of customer on queue? Well, this is for you!

Overview

1. Increase the number of workers in buildings up to 12 workers (depends on the building)
2. Building upgrades improvement such as building storage, production and more. Try and find out!
3. You can now max upgrade every buildings

Also available on Nexus Mod: https://www.nexusmods.com/theguild3/mods/17

Hope you like it. :)
Let me know if you encounter any problem. It's hard for me doing it alone, would be great if anybody can give me some feedback. :D

Released Mods
  • Longer leasing for city buildings. I know it's so frustrating to lease each city building every turn. March 2025
  • Longer office seat. March 2025
  • More workers available in buildings HOTFIX 1. June 2025 enjoy :D
  • All NPC start at level 1 (You can now enjoy spending your partner Attribute). TBD
  • Extra Character Base Attribute Points (Ever think about this? Yes it's possible :D). TBD

    Note: Sadly my mods won't work with other mods, there will be file conflict and I can't fix them :(. You can fix it if you know how to merge them into one file. I'm really sorry for this. If you like my mod collections, I already plan on making my own standalone mode but it will not available until I release another 2 mods I'm currently working on. Once completed all my single mod, I will combine it all into a standalone mod and it will be only available on Nexus Mod, wish me luck guys.

    Future plan: Create standalone mod with combination all of my created mods.
7 Comments
Natch97  [author] 7 Jul @ 1:17am 
New Mod Coming Soon!
1. All NPC start at level 1. (You can now enjoy spending your partner Attribute)
2. Extra Character Base Attribute Points. (Ever think about this? Yes it's possible) Don't worry, I will make sure to make it logical and balance it with the gameplay.
285038458 5 Jul @ 8:32am 
梦寐以求,谢谢大佬
Natch, i think the Guild have a lot of economy so you can change it like you want.Thx for your answer,glad to see that you're not giving up on the mod:steamthumbsup::steamthumbsup:
Natch97  [author] 29 Jun @ 4:00pm 
Hi 通マamulet abuzerマ通. Thank you for your review. That's my future plan but, currently there is existing economy rework mod available. I need to be careful to avoid copyright.
This mod crush all economics.I think you should rebild the markets for more amouts on market
Natch97  [author] 25 Jun @ 2:52am 
Hi Quell. Actually, only tier 3 buildings will have up to 12 workers. Btw, thank you for your advice. It's a good idea.

The thing is, I try to make every building has it individual upgrade. But for now its impossible because the buildings upgrade/improvement can only be change by their tier, not individually.

I try to look into it. :steamhappy:
Quell 24 Jun @ 9:40pm 
hmm, maybe. 12 workers per building is kinda op. id welcome a slightly diff approach, maybe something to mull over:

not all city buildings need to be city exclusive, im thinking about the workers and food branch, maybe some of the rogue branch. instead of 12 per building, maybe only 1+1+3, increase max workers for leases (in combo with your longer lease thats gonna have an impact and make rogue chars be able to sidemoney from leases)

atop that, an idea since you said on lease mod you wanna do a standalone/combine: maybe add higher tier buildings that one has access to once you become the last 2 tiers of nobility (more workers, more eff, more building/fire security thats maybe run over the home instead of the indiv buildings!)