Total War: WARHAMMER III

Total War: WARHAMMER III

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Diplomacy Logic and Balance Katsuko
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1.355 MB
19 Jun @ 12:11pm
1 Jul @ 11:26am
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Diplomacy Logic and Balance Katsuko

Description
🕊️ Diplomacy Logic and Balance – by Katsuko

❗ Constantly Improved – Help Perfect It!
This mod is under ongoing development, aiming to refine and elevate diplomacy in Total War: Warhammer III. Every update brings it closer to perfection – thanks to your feedback and support!

💾 Save Game Compatible
No need to restart your campaign – this mod works seamlessly with existing saves.

✅ Compatible with All Other Mods
This is a diplomacy-only mod ⚖️ – it doesn’t affect units, visuals, scripts, or campaigns.
It works perfectly with major overhauls like SFO 🛡️, Radious ⚔️, and many more!

✅ Tested with Auto Resolve Rebalanced
Synergy with my Auto Resolve Rebalanced mod enhances realism by giving factions accurate battlefield value – which directly improves diplomatic behavior and decision-making.
🔗 Auto Resolve Rebalanced – Steam Workshop - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3501256396

🔍 What Does It Do?
This mod rebalances almost every core diplomatic factor, including:

• Treaty evaluations (non-aggression pacts, trade, alliances, vassalage)
• Relationship impact from war, betrayal, and broken deals
• Cultural, racial, and historical modifiers
• Smarter AI attitudes – no more instant trust between sworn enemies

🎯 Result: diplomacy feels more strategic, believable, and immersive.

📌 What’s New in the Latest Update:

🌀 Alliances are now unique and dynamic – everything depends on what's happening on the map, who is trading with whom, and who is at war. This means every campaign plays out differently, with no more predictable or repetitive alliance patterns.

1️⃣ ⚔️ Wars can't be declared from across the world anymore – distance now matters.
2️⃣ 🤝 Improved alliance logic – still hard to get, but now more consistent.
3️⃣ 🧠 AI evaluates strength, settlements, and proximity before declaring war.
4️⃣ 💥 AI avoids suicide wars – doesn’t attack stronger empires blindly.
5️⃣ ⚖️ Balanced war frequency – fewer unnecessary wars, less self-destruction.
6️⃣ 🕊️ Non-aggression pacts are more meaningful and realistically balanced.
7️⃣ 🔄 Tested in parallel with Auto Resolve Rebalanced – gives each faction fair combat weight, which feeds directly into diplomatic logic.
8️⃣ 🔥 Chaos logic reworked – to increase the threat and variety brought by Chaos factions.
9️⃣ 🎲 Scenario variety improved – more unexpected alliances or wars may emerge.
🔟 🏙️ You can now sell, gift, or purchase settlements from allies – or even from neutral/less hostile factions – for a fair price.
🔧 AI Stability Improved – Fixes a common issue from vanilla where AI armies could "freeze" due to illogical war targets or diplomatic deadlocks. AI now behaves more consistently and adapts better to changing situations.

⚖️ Why Use This Mod?
Vanilla diplomacy often felt random, unrealistic, or rushed. This mod brings order and logic by reworking the internal values that guide the AI.

🔧 [TEST VERSION] Lore-Based Aversion Overhaul
This is a test build of a diplomacy rebalance grounded in the official lore of Warhammer Fantasy.

Every aversion value in this version is manually adjusted to reflect historical enmities, alliances, and ideological hostility between races as depicted in books, army codices, and lore sources – not based on balance or gameplay smoothing.

🕮 Dwarfs still hate Greenskins. Elves don’t get along. Chaos is hated by nearly all – and rightfully so.

With this mod:
• 🤝 Alliances are earned, not handed out
• 🔪 Betrayals have long-term consequences
• 🧷 Vassals are harder to force
• 🧠 War declarations are based on reason, not RNG

🛠️ Always Evolving
This is a stable mod, but constantly evolving with each update.
If you notice anything odd – like factions acting too passive or irrational – leave a comment! Your reports and ideas shape future improvements.

💬 Final Words
Thanks for trying Diplomacy Logic and Balance.
With your help, we can finally give diplomacy the strategic depth it always deserved in Total War.

If you'd like, feel free to join my Discord channel – there's a dedicated section for mods where you can share feedback, ask if something looks right, and discuss changes. This helps me respond faster and adjust things more effectively.

📣DISCORD LINK –  https://discord.gg/34tGb2rSfd 📣

📣 Follow & Support:
🎥https://www.youtube.com/@TenKatsuko - YT Channel
☕ Support My Work
If you’d like to support the mod, you can buy me a coffee:
💗 ko-fi.com/tenkatsuko
Totally optional – but very appreciated. Thank you!


If you enjoy the mod, please consider leaving a rating – and if you have ideas or find bugs, I’m always open to feedback.
Thank you for playing!
— Katsuko
184 Comments
原野追逐 26 Jul @ 12:44pm 
Which other mod integrates your mod, or perhaps uses your framework? Enabling your mod causes my turn transitions to become extremely unstable and very prone to crashing. My log shows that force_diplomacy_new() is being outputted excessively/spamming.
Imperial Obligation 19 Jul @ 11:35am 
It's incredibly difficult to confederate, even with over 200 positive interaction as HE. Certainly an interesting mod besides that though! Very full of potential!
光速白给 17 Jul @ 5:17pm 
I can't join the AI's wars, nor can I gift cities to the AI.
wenwennendmod 13 Jul @ 11:08pm 
This mod is great, but why is it that after I vassalize a faction, some factions of the same alignment have a -500 opinion of me? This doesn't make sense. It was a diplomatic vassalization, and both sides agreed to it. Why should I suffer such a huge penalty? I can't think of a reason for it.
PaterBenediktus 10 Jul @ 9:43am 
Doesnt the Highelves ability to manipulate relationships become more or less useless when the relations between factions are now primarily based on other things than just the flat number in the deplomacy window in vanilla?
Zooasaurus 8 Jul @ 11:12am 
This mod creates weird aversion values - dwarf factions hate me because i traded with cathay, which they consider as strategic threat (even though it's far away)
zane0 7 Jul @ 7:07pm 
Why is the Grand Cathay's aversion to Lizardmen so high at 100? That's Chaos levels of hate.
chickabumpbump 6 Jul @ 2:05pm 
Sorry im deleting this mod, all the empire/bret/lizard factions hate me and are ending trade...because of each other even though they are friends
chickabumpbump 6 Jul @ 12:32pm 
Erm this mod does odd things. Im Kislev and I have NPA and trade with lizardmen and Bretonnians.

They arent at war with each other but dont like me having trade with each other...to the point their scores are dropping MASSIVE numbers and they may BOTH declare war on ME
ruvirus 5 Jul @ 2:21pm 
@katsuko
Lastly, the trade of regions needs to be adjusted; when I try to transfer or sell a settlement to an ally, there's such a huge penalty that I end up having to pay them.