Total War: WARHAMMER III

Total War: WARHAMMER III

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Auto Resolve Rebalanced Katsuko
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File Size
Posted
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1.007 MB
16 Jun @ 1:13pm
29 Jun @ 10:32am
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Auto Resolve Rebalanced Katsuko

Description
⚖️ Auto Resolve Rebalanced – by Katsuko
❗ Constantly Refined – Your Feedback Drives It Forward!
This isn’t just a concept – it’s already a solid and battle-tested version, praised by players who tried it.
But the work doesn’t stop here. I’m actively improving it with every report and suggestion.
The mission? To give you an auto-resolve system that finally thinks before it calculates – smart, fair, and immersive.

💾 Plug & Play – Save Friendly
No need to start over. The mod works flawlessly with your existing campaigns.

🔄 Works with Every Mod
From lightweight tweaks to massive overhauls like SFO 🛡️ and Radious ⚔️ – this mod plays nice with all of them.
It touches only the logic behind auto-resolve – no edits to units, visuals, scripts, or campaign mechanics.

🧩 Compatible with Unit Mods
Yes – this mod works well with most unit mods, as long as they only add or modify units and don’t alter autoresolve mechanics directly.
I deliberately avoided changing unit stats or combat values to maintain full compatibility with popular unit-focused mods.

🔍 What’s Actually Changed?
• Every unit now matters – depending on whether you’re in a siege or an open field.
• Warpflame Throwers and other overhyped units have been brought back down to reality.
• Cavalry gets punished in sieges (as it should).
• Infantry and ranged units shine when they should.
• Siege engines are deadly where they’re supposed to be.

Each value has been painstakingly adjusted, but the real tuning comes with your help. Tell me what you find!

🛠️ Designed to Be Fair – Not Frustrating
This isn’t a cheat mod.
It won’t make every battle auto-resolvable. And it won’t force you to play every fight manually.
Instead, it gives you a system that respects your army’s real strength, your decisions, and your time.

If something feels off – a bizarre victory or a nonsense defeat – drop a comment. I’ll take a look. Every detail matters.

💬 A Big Thanks
To all of you who downloaded, tested, and shared your thoughts – thank you.
With your help, we’re getting closer to an auto-resolve system that feels like it belongs in Total War – not one you have to second-guess.

Let’s fix this together. Let’s make it better.
One auto-resolve at a time.

If you'd like, feel free to join my Discord channel – there's a dedicated section for mods where you can share feedback, ask if something looks right, and discuss changes. This helps me respond faster and adjust things more effectively.

📣DISCORD LINK –  https://discord.gg/34tGb2rSfd 📣

🕊️ Want smarter diplomacy in Total War: Warhammer III?
Check out my other mod:

Diplomacy Logic and Balance – by Katsuko
🔗 Steam Workshop Link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3503667132


📣 Follow & Support:
🎥https://www.youtube.com/@TenKatsuko - YT Channel
☕ Support My Work
If you’d like to support the mod, you can buy me a coffee:
💗 ko-fi.com/tenkatsuko
Totally optional – but very appreciated. Thank you!

93 Comments
Realhollow 28 Jul @ 11:51am 
How does this work with Ghorst my MP buddys wont let me play him anymore after i made them wait 2 hours over and end turn wile i had to fight 6 battles manuly as they were all zombie armys but with all the buffs he gives made it an easy win in the battle :)
Imperial Obligation 21 Jul @ 1:16pm 
Chaos Dwarves struggle with this mod as well (at least until changes are made). Their economy and mechanics make it difficult to field multiple effective armies in the late-game, and the mod makes it practically required that you bring 2 armies for every 1 (Ex: Greenskin, High Elf, Dwarf) despite their units being some of the most elite in the entire game across the board.

On the other hand though, the time I used this to play Dark Elves, it nailed EVERY estimation of victory and defeat to a T. Algorithm is 100% accurate with Dark Elves.
Playmate 20 Jul @ 9:14am 
Sadly this does not work good for Khrone. The auto resolve gave me pyrrhic victory, with high casualties, in a battle where when I played manually, full zog zog no strategy, I lost about 7% of my army. I had full halberd chaos warriors versus a lot of cavalry so it was a massacre. But the auto resolve did not understand that unfortunately.
Playmate 20 Jul @ 7:40am 
Does this mod fixes Khorne auto-resolve? Because right now it's really broken, the auto-resolve makes me win against armies that are 3 times my size, and not only trash units.
BakaoAru 19 Jul @ 1:26pm 
Well undead are mostly crappy units
AwDiddums 18 Jul @ 7:54pm 
Hm, does anyone else have undead just getting completely destroyed in auto-resolve with minimal kills inflicted (if any at all)?
Mushroomancer 17 Jul @ 7:55pm 
Does this mod touch the auto resolve logic with spells at all?
Cyntrax 9 Jul @ 5:41pm 
Added as a friend because I wanted to ask about your mod as a prospective mod maker for multiplayer campaign balance.
Bumblebeepotato 7 Jul @ 1:46am 
Does this mod increase the chance that armies will not get wiped out in auto-resolve and survive with many of their units? Friend and I tried this mod out into a 50 turn campaign and we went from never seeing that happen to every 1/2 auto resolves end up with their armies living.
Naldor 3 Jul @ 2:01pm 
I found playing with WoC who already were good in Autor esolve to be just too good. Campaign became a slog as it was just too easy to autoresolve almost anything with barely any losses. It was really good with Slaanesh tho.