RimWorld

RimWorld

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Xenotype Xenogerms (Continued)
   
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Mod, 1.6
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546.325 KB
20 Jun @ 10:46am
28 Jun @ 10:19am
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Xenotype Xenogerms (Continued)

Description
Adds xenotype xenogerms, which apply an entire existing xenotype to the user. They are autogenerated for each xenotype. They should pop up as quest rewards and from traders.

Original mod by Gege here.

I decided to continue this mod early because
- I wanted to play with it on 1.6;
- The 1.5 continuation was apparently commissioned, which makes it less likely it will be maintained.

Baseliner xenogerms should no longer generate.

I'll take this down if asked.
5 Comments
Renzor 20 Jul @ 8:37am 
thnx!
Appleson1 22 Jun @ 4:05am 
You're the goat. Thanks for this!:reheart:
_baseplate 22 Jun @ 1:15am 
@The Blind One I'm pretty sure it was vanilla genetics expanded, but the xenotype implanter was randomised.
The Blind One 21 Jun @ 3:32pm 
Wasn't there another mod that already did this besides Gege's?

Either way more choice!
TurtleShroom 20 Jun @ 5:56pm 
Please remember to link back to the original Mod that you are uploading!