RimWorld
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Xenotype Xenogerms (Continued)
   
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Mod, 1.6
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6 月 20 日 上午 10:46
6 月 28 日 上午 10:19
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Xenotype Xenogerms (Continued)

描述
Adds xenotype xenogerms, which apply an entire existing xenotype to the user. They are autogenerated for each xenotype. They should pop up as quest rewards and from traders.

Original mod by Gege here.

I decided to continue this mod early because
- I wanted to play with it on 1.6;
- The 1.5 continuation was apparently commissioned, which makes it less likely it will be maintained.

Baseliner xenogerms should no longer generate.

I'll take this down if asked.
5 則留言
Renzor 7 月 20 日 上午 8:37 
thnx!
Appleson1 6 月 22 日 上午 4:05 
You're the goat. Thanks for this!:reheart:
_baseplate 6 月 22 日 上午 1:15 
@The Blind One I'm pretty sure it was vanilla genetics expanded, but the xenotype implanter was randomised.
The Blind One 6 月 21 日 下午 3:32 
Wasn't there another mod that already did this besides Gege's?

Either way more choice!
TurtleShroom 6 月 20 日 下午 5:56 
Please remember to link back to the original Mod that you are uploading!