Stellaris

Stellaris

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Stealing Vassals
   
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20 Jun @ 5:45pm
24 Jun @ 5:02pm
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Stealing Vassals

Description
TLDR: This mod allows you to steal an enemies vassal if you manage to occupy 75% of the vassals planets during a war.

In the late game, wars often become quite big and quite tedious when you battle against multiple enemies in a federation or an overlord swarm. The win condition of these large scale conflicts is especially gnarly, often requiring you to completely occupy multiple enemies to gain any meaningful reward. This mod tries to alleviate this issue by enabling the player to steal enemy vassals through occupation of just the vassal itself, which enables some smaller scale rewards, even if the overall war doesn't end in a total victory.

- Triggers on any war goal on status quo or victory

- Must have at least 75% of the vassals planets occupied by you or your allies

- Vassal is transferred to the empire who occupies the most planets with occupied systems acting as a tie breaker
(subjects planets/systems count towards their overlords score)

- AI can also steal your subjects, make sure to defend them

Not implemented yet: Custom tooltip to show whether you steal any vassals before ending the war. Afaik I would need to overwrite every single war goal to make this happen, which is annoying. Let me know if you know of a better solution for this, I am still new to modding.
14 Comments
hurkysum 30 Jul @ 10:37pm 
with this one mod maybe i can finally find peace
Schmeeda 24 Jul @ 2:27pm 
Really cool feature. Good work!
mcsuppe 29 Jun @ 6:56am 
Finally, my interstellar neighbours keep evading invasion by just bunching up into undefeatable vassals and pacts.

NO MORE, I SAY!
Kano  [author] 27 Jun @ 8:11am 
Does 1 country have to occupy over 75% of enemy's vassal state? Or is it okay that the sum of occupancies of my state and my allies over the state is greater than 75%?

Yes, your allies can help you.

The mod first checks if all of the war participants combined achieve the 75% planet occupation. A planet only counts as occupied if you or your allies control both the star system and the planet (can be two different empires for planet and starbase). If a third party scoops in and takes the star base, it doesn't count anymore.

When you achieve the 75% occupation, the mod then determines the empire with the most occupied planets and transfers the vassal to them. In a tie, the occupied systems is used as a tiebreaker. Any planets or systems occupied by a vassal count towards their overlord for this calculation.
fredrowe234 27 Jun @ 7:26am 
Great! There has been a few times I have been building up to invade a would be vassal, just for them to join some random other faction as a vassal.
The Engineer Pop 27 Jun @ 12:08am 
A question. Does 1 country have to occupy over 75% of enemy's vassal state? Or is it okay that the sum of occupancies of my state and my allies over the state is greater than 75%?
The Engineer Pop 26 Jun @ 11:59pm 
What a wonderful mod. This mod shows a real international affairs!
Velosid 26 Jun @ 2:16am 
yoink
=L33T 720= 25 Jun @ 9:34pm 
i think this already happens on the game but yeah is a unusual situation
good mod btw
Janlitschka 25 Jun @ 11:56am 
Awesome idea! Maybe work a little more on the balance (could be very easily abused to steal all vassals easily).