Arma 3
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Fallout Modern Raiders
   
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Data Type: Mod
File Size
Posted
4.171 MB
20 Jun @ 8:46pm
1 Change Note ( view )

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Fallout Modern Raiders

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Mods
21 items
Turfy's Fallout Collection
19 items
Description

NOTE: This is a ALiVE faction mod. ALiVE is not needed to play this mod, but is required if you want to make changes to the loadout in virtual arsenal. see last pic above to find out how.
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【 ☢️ Mod Description ☢️ 】
This mod adds a faction of fallout's modern raiders, the kind found in fallout 4/ 76/ show apposed to the more classic raiders from the earlier games & other mods. i.e, more crack head scavengers, less mad max. Do to the semi random level scaling nature of the equipment & weapons they have access to in the games this isn't a 1-1 copy, there would be thousands of each unit to cover the variety, instead i have re-imagined them to work better with Arma 3 while keeping with their design. Instead of a tier system i have given them a class system in which each class has a different combat role and a distinct look, just like how most factions in Arma operate.

This mod does not include the individual unique Raider Gangs, but instead just covers the common raiders.

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☢ Lowlife - Low Level Melee - (Cannon Fodder)
☢ Scum - Melee & Low Level Guns - (Heavy Cannon Fodder)
☢ Psycho - Scum + Chems - (Elite Cannon Fodder)
☢ Deviant - Spears - (Rusher)
☢ Blademaster - Blades - (Heavy Rusher)
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☢ Brawler - Blunt & Shields - (Elite Rusher)
☢ Survivalist - Makeshift Guns & Melee - (Infantry)
☢ Scavver - SMG & Pistols - (Heavy Infantry)
☢ Thug - SMG & Double-Barreled Shotguns - (Elite Infantry)
☢ Scout - Suppressed Guns Primary & Knives Secondary- (Recce)
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☢ Waister - Looted Military Equipment & Grenades - (Grenadier)
☢ Leatherman - Chainsaws - (Harvester)
☢ Ravenger - Shotguns - (Assault)
☢ Veteran - Assault Rifles & Shotguns - (Heavy Assault)
☢ Enforcer - Mid To High Level Guns & Melee - (Elite Assault)
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☢ Wretch - Hunting Rifles - (Sniper)
☢ Roadster - Long Range Rifle Primary & Shotgun Secondary - (Heavy Sniper & Driver)
⚠︎ Mongrel - Not Working - (Doggo)
☢ Brute - Heavy Weapons - (Support)
☢ Boss - Strong Weapons - (Heavy Support)

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Questions & Answers
Q: What is a alive faction mod?
A: It is a mod mode using the ALiVE mod, all done ingame. It replaces the base units default loadout on spawn & initialization with the loadouts I have created, that is why you need the mod if you with to make changes. see last pic above to find out how.

Q: How do i adjust how many hits they take?
A: Its in the addon options, see 2nd last pic

Q: What maps were used for the pics?
A: Alpha Zone: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149410364
Chornobyl Zone: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=692082939
Fallout Mall: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889797142
Pecher: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=708597484
Entropy: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268711459

Q: How do i spawn in the Raider flags?
A: Place down a user texture, custom flag, or banner and in the path box type
\Raider Flags & Propaganda\RaiderFlag1 - 7.jpg for the 7 Minutemen flags
check out the 3rd last pic in the slideshow above to see how

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2 Comments
𝕋𝕌ℝ𝔽𝕐  [author] 25 Jun @ 3:25pm 
tutorial i made for that ages ago https://youtu.be/4H8WtYRlZrI
DOMinatorxXx420 25 Jun @ 9:37am 
So I made a version of Britannia soldiers from code geas. How would I upload that?