Stellaris

Stellaris

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!!! Legendary Worlds 4.0 patch
   
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21 Jun @ 3:51am
4 Jul @ 12:57am
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!!! Legendary Worlds 4.0 patch

Description
Patch for 4.0.x version of game. Just some basic fixes to population amounts and new district mechanics. Absolutely no promises

!! Note, this is just addition to original mod and should be loaded after it !!
12 Comments
IncubusGrim 11 Jul @ 4:50am 
what needs to be done to display legendary areas for planets with this property?
Gogabor  [author] 26 Jun @ 3:58am 
@F_thx, I've added this:

# for BPV compatibility
@legw_patch_mod = 1
#
喵小夕 · F_thx 25 Jun @ 7:55am 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
Spider 22 Jun @ 8:28am 
Just so you know, the Scripted Triggers for Planetary Diversity are out of date.
eqN 21 Jun @ 8:35pm 
Upon creating a new empire I noticed a small bug. The loc strings are invalid for these starting solar systems: "legw_lucky_start_NAME, legw_next_start_NAME, legw_ancient_start_NAME". Just a heads up if inclined to correct it. Thanks!
Gogabor  [author] 21 Jun @ 11:21am 
right, it is just some fixes over original mod
NicoBishop 21 Jun @ 11:18am 
tnx
Jinx 21 Jun @ 9:16am 
Perfect timing, was looking for this and bam, you posted it today
eqN 21 Jun @ 7:30am 
Yes, I am curious if what hydra says is correct? If so, which workshop version? Can it be added as a mod dependency if so please? Thank you!
hydra 21 Jun @ 6:49am 
It being a patch means it requires the original mod