Stellaris

Stellaris

!!! Legendary Worlds 4.0 patch
12 Comments
IncubusGrim 11 Jul @ 4:50am 
what needs to be done to display legendary areas for planets with this property?
Gogabor  [author] 26 Jun @ 3:58am 
@F_thx, I've added this:

# for BPV compatibility
@legw_patch_mod = 1
#
喵小夕 · F_thx 25 Jun @ 7:55am 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
Spider 22 Jun @ 8:28am 
Just so you know, the Scripted Triggers for Planetary Diversity are out of date.
eqN 21 Jun @ 8:35pm 
Upon creating a new empire I noticed a small bug. The loc strings are invalid for these starting solar systems: "legw_lucky_start_NAME, legw_next_start_NAME, legw_ancient_start_NAME". Just a heads up if inclined to correct it. Thanks!
Gogabor  [author] 21 Jun @ 11:21am 
right, it is just some fixes over original mod
NicoBishop 21 Jun @ 11:18am 
tnx
Jinx 21 Jun @ 9:16am 
Perfect timing, was looking for this and bam, you posted it today
eqN 21 Jun @ 7:30am 
Yes, I am curious if what hydra says is correct? If so, which workshop version? Can it be added as a mod dependency if so please? Thank you!
hydra 21 Jun @ 6:49am 
It being a patch means it requires the original mod
Gogabor  [author] 21 Jun @ 4:07am 
NOTE, I am not going to spend more time on this, it is what it is. I can add your fix or code though, so feel free to propose that in comments
A-Sartek 21 Jun @ 4:06am 
Legendary patch for a legendary mod. :Gifting: