RimWorld

RimWorld

703 ratings
RimDark 40k - Mankinds Finest
59
13
4
8
8
4
3
5
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
17.240 MB
21 Jun @ 6:12am
31 Jul @ 4:20am
35 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
RimDark 40k - Mankinds Finest

In 1 collection by Phonicmas
RimDark 40K Mods
2 items
Description
TL;DR
This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe. New production pipeline to create them. New systems: Armor Decoration and Ranking Tree. New structures and items.




















  • Melee Animation support included, all melee weapons pre-configured.
  • If Dubs Rimatomics or Crash Landing mods are installed, the Melachrome provides resistance to radiation from those mods.
  • RimHUD displays how much time is left before gene-seeds can be harvested. You need to select the “RimDark 40K - Mankind’s Finest” preset in the Content tab of the RimHUD settings for it to be active.


Q: Halp something something no work
A: Please join the Discord[discord.gg]and tell me the issue there in the correct channel, REMEMBER to post an error log if one shows. Discord messages gets answered quicker, is easier for me to manage and the solution might already be there.

Q: "WHY IS AGRON HAPPY????; WHY IS EVERYTHING PRE HERESY REEE????"
A: Yes. The mod is built around the idea of “what if nothing ever went wrong” - like, what if the Horus Heresy never happened? But if you want Horus to be evil and Angron to be raging, don't worry, we’ll add these features in upcoming Chaos-related module.

Q: I'm using this mod with Facial Animations, and my Space Marines have angry eyebrows floating on top of their helmets.
A: While it’s pretty hilarious, this can be easily fixed. Just go into the Facial Animations mod settings and uncheck “Draw the eyebrows above the hat.”

Q: How do I turn on the option to have male Living Saints and female Primarchs?
A: While the latter is pure heresy, you can enable it by going to the VE Framework options and select the Toggleable Patches tab - you'll find it there, along with a bunch of other options.

Q: Living Saints? Eeew, girls!
A: You can set the Living Saint chance to 0% (effectively disabling them for your run) in the mod settings.

Q: Will there be Custodes gear also?
A: Yes, probably.

Q: Will you rework the other mods too?
A: Probably, but this stuff takes time.

Q: Can this mod be used with your other Warhammer 40k mods?
A: Some of them may work, reports say that Cybernetics, Abhuman and Psykers work. Core, Genes, Factions and Ideology will not.

Q: Living Saints? Eeew, girls!
A: You can set the Living Saint chance to 0% (effectively disabling them for your run) in the mod settings. You can also allow male pawns to become Living Saints in the same settings.

Q: Is this compatible with Grimworld?
A: Supposedly.

Q: CE?
A: Not currently. If you want one, poke them about it.

Q: Can I add this to an existing save file?
A: It's better not to. Technically, it might work (the fewer mods you already have in your save, the higher the chances), but we do not guarantee stability or proper functionality.



Phonicmas – Project Lead, Mod Design, C# & XML Coding, Phonicmas
Mewn Goddess – Lead Artist, Quality Control
Grim Cheese – Additional Art, Mod Design, XML Coding, SFX Mixing
UnfortunateДруг – Mod Design, Lore Consultant

Special thanks to our amazing testers for their invaluable help and feedback:
Trapinlive, D9sinc, IcePick1815, CptCrimson, Sophia, and other wonderful people who dedicated their time to making this project better in every way.

[discord.gg]

RimDark Emotional Support Team:
Alfred, Argemia, and Samael – our loyal little helpers :3
Popular Discussions View All (3)
3
31 Jul @ 3:04am
Bolters can't be used for hunting
Otoya
1
31 Jul @ 9:08am
Saints Armour
Selchu
0
26 Jul @ 1:47am
Storytellers
domin2ktr
346 Comments
RobinHood192000 1 hour ago 
As spacedorf said I agree the bolters are more deadly to my pawns than the enemy. A pawn using the corner of a building to hide and shoot from is soon slain by a stray bolt shell detonating in his face after hitting the wall next to him. The wall also disintegrating too.

Make them have less damage to structure and remove the AoE from them. Keep the damage per shot so they are still OP against single targets, and keep the rapid fire aspect so they are still crowd controllers. But in my game I cannot use them as they are weapons of mass destruction against myself.
color 9 hours ago 
thank you very much
Thank for fix! :steamthumbsup::admech:
MildyInsaneModder 20 hours ago 
Thank you so much for the fix!
nrt-08 20 hours ago 
Great mod but i really dislike how bolters make melee pawns annoying to use, the explosions shred armor and give pawns brain damage too often.
SpaceDorf 31 Jul @ 10:41am 
@Phonicmas : You did it :)
I see armored Marines again.
Thank you
ralph1445 31 Jul @ 9:40am 
One of the best mods out there ! Thanks for the quick fix !
Phonicmas  [author] 31 Jul @ 8:30am 
Gene table gizmo
杰克亡命天涯 31 Jul @ 5:19am 
Anyone else having your power armour randomly not showing on your pawns anymore? has worked fine for months.. no mod changes..
Selchu 31 Jul @ 5:16am 
Thanks for the fix.