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Make them have less damage to structure and remove the AoE from them. Keep the damage per shot so they are still OP against single targets, and keep the rapid fire aspect so they are still crowd controllers. But in my game I cannot use them as they are weapons of mass destruction against myself.
I see armored Marines again.
Thank you
Another issue is
The bolters don't count as hunting weapon even though they are ranged. This prevents hunting with them.
[Ref 4E82F588] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PawnRenderTree:TrySetupGraphIfNeeded ()
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
Can anyone help with this just got it today for no reason?
Im aware of the issue, and know the fix. Just need the time to do it. It’s caused by rimworld latest update, so you can roll back to whichever was before current and it should be okay until i fix it.
Stop commenting about it.
Someone posted a temp fix on my discord, you can use that until i get to update
me too
Invisible Power Armor due to
System.MissingMethodException: Constructor on type 'Genes40k.PawnRenderNode_AttachmentShoulderChapterIcon' not found.
And sry for repeating the comment, just really want the answer <3
After just my first time using Bolters inside against a few Insects I had to rebuilt several walls.
I guess it might be an interaction with Wall Stats mod, but still, the cross explosion might be a bit to powerful and not lore accurate. I preferred the single tile explosions.
Space Marines should not demolish their Chapters Monastry with a few stray shots.
Good luck and hope it's a quick and easy fix! thank you for this beloved mod!
If I order the pawns to remove the jacket under (In this case the TF141 Fleece) the pawn then looks naked despite having the armour still listed on their gear.
I then tried a 'Drop armour - Force wear armour' and they will wear their helmet without the armour, and as soon as they put the armour back on they look naked again.