RimWorld

RimWorld

RimDark 40k - Mankinds Finest
353 Comments
DerpSquad1O1 16 minutes ago 
Any shot we'll see xenotypes?
TotalNewbie 4 hours ago 
Chainsword and powersword cannot be crafted for me in 1.5, there's also no work to make stat if that matters
Grim Cheese  [author] 5 hours ago 
The fix is already included in the latest live build. The Steam Workshop is just having hiccups. If you don’t see the fix, try unsubscribing and then subscribing again.
thepizzaman2013 8 hours ago 
Nevermind my previous comment, my pawns just don't have psychic sens lmao
thepizzaman2013 8 hours ago 
There seems to be something wrong with creating primarch genetic matrix. It just says: cannot craft genetic matrix, requires to be in linked Sangprimus. The issue is that the Sangprimus is already built and I have several legion materials + Primarch materials. Same issue with Custodes genetic matrix. Only the Primaris, Firstborn and Thunder Warriors can be crafted.
Syn 9 hours ago 
Any ETA on invisible armor fix yet? it seems some people here have it fixed and some don't, mine still wont show. Everything is up to date. If i take the power armor off I can see the helmet again.
Riddley 17 hours ago 
So, I had a Saint spawn in my game but she immediately died and still hasn't returned? She dropped her bolt pistol and sword too. How's this supposed to work?
RobinHood192000 1 Aug @ 10:00am 
As spacedorf said I agree the bolters are more deadly to my pawns than the enemy. A pawn using the corner of a building to hide and shoot from is soon slain by a stray bolt shell detonating in his face after hitting the wall next to him. The wall also disintegrating too.

Make them have less damage to structure and remove the AoE from them. Keep the damage per shot so they are still OP against single targets, and keep the rapid fire aspect so they are still crowd controllers. But in my game I cannot use them as they are weapons of mass destruction against myself.
color 1 Aug @ 1:28am 
thank you very much
Thank for fix! :steamthumbsup::admech:
MildyInsaneModder 31 Jul @ 3:22pm 
Thank you so much for the fix!
nrt-08 31 Jul @ 2:50pm 
Great mod but i really dislike how bolters make melee pawns annoying to use, the explosions shred armor and give pawns brain damage too often.
SpaceDorf 31 Jul @ 10:41am 
@Phonicmas : You did it :)
I see armored Marines again.
Thank you
ralph1445 31 Jul @ 9:40am 
One of the best mods out there ! Thanks for the quick fix !
Phonicmas  [author] 31 Jul @ 8:30am 
Gene table gizmo
杰克亡命天涯 31 Jul @ 5:19am 
Anyone else having your power armour randomly not showing on your pawns anymore? has worked fine for months.. no mod changes..
Selchu 31 Jul @ 5:16am 
Thanks for the fix.
Otoya 31 Jul @ 3:03am 
@REE That's a bug that occured with the latest patch in Rimworld. It will get fixed soon.

Another issue is

The bolters don't count as hunting weapon even though they are ranged. This prevents hunting with them.
REE | League Is Better 31 Jul @ 12:00am 
Anyone else having your power armour randomly not showing on your pawns anymore? has worked fine for months.. no mod changes..
Eagle 30 Jul @ 6:47pm 
Exception setting up dynamic nodes for Jayvees: System.MissingMethodException: Constructor on type 'Genes40k.PawnRenderNode_AttachmentBackpack' not found.
[Ref 4E82F588] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PawnRenderTree:TrySetupGraphIfNeeded ()
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
Can anyone help with this just got it today for no reason?
Dango Dango Dango 30 Jul @ 5:11pm 
Have you got any clue if other gene mods / compressed raid mod might be doing funny stuff with the spawning of pawns? I've had multiple times raiders being female primarchs or a handful of supposedly rare living saints. Been unable to quite pin point what kind of mod might be the cause.
mrChnky 30 Jul @ 4:16pm 
@plum You can use Fast growing gene from WVC Genes
plum 30 Jul @ 1:50pm 
would it be possible to add a device that lets you increase the aging speed of pawns so you can get them to the required age for creating supermarines? like an aging vat or a medical operation etc
Otoya 30 Jul @ 1:42pm 
The bolters don't count as hunting weapon even though they are ranged. This prevents hunting with them.
Dr Mills 30 Jul @ 1:33pm 
Would love to see some Astra Militarum in the future! Great work on this :)
Lofi Samurai 30 Jul @ 1:23pm 
This mod is fucking amazing. I hope you add some official factions as well one of these days, since I much prefer this mod series over MIM.
Badger 30 Jul @ 1:12pm 
Thank you for your amazing work!:steamthumbsup:
Icost 30 Jul @ 11:03am 
Thanks for making an amazing mod!
SpaceDorf 30 Jul @ 10:44am 
Concerning the Walls : I forgot to install "Walls are solid".
Phonicmas  [author] 30 Jul @ 9:55am 
Ill write it again since people keep flooding the comments with the error of invisible armor:

Im aware of the issue, and know the fix. Just need the time to do it. It’s caused by rimworld latest update, so you can roll back to whichever was before current and it should be okay until i fix it.

Stop commenting about it.
Someone posted a temp fix on my discord, you can use that until i get to update
2703248595 30 Jul @ 9:38am 
When u Wear Helm Mk2 and Armor Mk2, both is invisible, head is completly gone... frustrating :/
me too
THICC 30 Jul @ 8:21am 
When u Wear Helm Mk2 and Armor Mk2, both is invisible, head is completly gone... frustrating :/
boarthephoenix 30 Jul @ 7:08am 
I am a bit confused on how to use this mod. Do I have to make the factions to add them in? Are there starts that should be there that I am not seeing?
Errant_Prophet 29 Jul @ 11:47pm 
@Tsuyochi I have that mod installed and am using it, but that doesn't stop my other pawns from shooting at the two guys engaging in melee combat and killing both ours and theirs in the process.
Tsuyochie 29 Jul @ 11:39pm 
@Errant_Prophet i reccomend the Side Arms mod then, Pawns switch to side arm equiped melee weapons when in melee
Errant_Prophet 29 Jul @ 10:32pm 
@SpaceDorf seconded, the bolters are awesome weapons except for friendly fire being the only thing that could kill one of my other pawns. Some enemy will sneak within melee range and suddenly the whole firing line unloads on one of your own pawns and they're annihilated before you even notice. Doesn't work with the lore, doesn't work gameplay wise imo. Amazing mod though, I think the way the Astartes are implemented are brilliant.
Tsuyochie 29 Jul @ 1:33pm 
quick info for the dev, in case it helps.
Invisible Power Armor due to
System.MissingMethodException: Constructor on type 'Genes40k.PawnRenderNode_AttachmentShoulderChapterIcon' not found.
mrChnky 29 Jul @ 12:57pm 
Hi! Sry if it comes out wrong, don't want ot insult nobody, but are there any plans for substantial cooperation with Grimworld team? Rn Rimdark has less apparel and weaponry, and no vehicles, while Grimworld doesn't have any genetic or rank system in place.

And sry for repeating the comment, just really want the answer <3
SpaceDorf 29 Jul @ 12:53pm 
after the Armor Scare I would like to take up the Bolter Issue again.

After just my first time using Bolters inside against a few Insects I had to rebuilt several walls.

I guess it might be an interaction with Wall Stats mod, but still, the cross explosion might be a bit to powerful and not lore accurate. I preferred the single tile explosions.
Space Marines should not demolish their Chapters Monastry with a few stray shots.
plum 29 Jul @ 10:47am 
newest patch has made it so that all top layer armor on marines/living saints is invisible.
Magia🔥Baiser 29 Jul @ 7:12am 
Yeah whatever broke the armors invisible and they no longer have the animated faces.

Good luck and hope it's a quick and easy fix! thank you for this beloved mod!
Gobrinsan 29 Jul @ 6:21am 
at first i was confused as to why my Marines had no armour.. or heads XD then saw "Rimworld update" and it all made sense XD
PandaNext 29 Jul @ 5:46am 
Thank you for the notification!
lee5wang 29 Jul @ 5:41am 
Thank you for the notification!
Phonicmas  [author] 29 Jul @ 3:52am 
Im aware of the issue, and know the fix. Just need the time to do it. It’s caused by rimworld latest update, so you can roll back to whichever was before current and it should be okay until i fix it.
RobinHood192000 29 Jul @ 3:16am 
Phew! not just me then. Invisible power armour. Emperors new clothes? hahaha
Jolays 29 Jul @ 2:59am 
Man, I beg you, fix this, please! Thank you very much! (Power armor)
kpovoc 29 Jul @ 2:21am 
power armor not showing on pawns since the update
Selchu 29 Jul @ 1:19am 
Just to add, I tried a quick experiment,
If I order the pawns to remove the jacket under (In this case the TF141 Fleece) the pawn then looks naked despite having the armour still listed on their gear.
I then tried a 'Drop armour - Force wear armour' and they will wear their helmet without the armour, and as soon as they put the armour back on they look naked again.
Selchu 29 Jul @ 1:15am 
Yeah, so the power armour is still on my pawns but the base layer clothing is showing up OVER the armour for some reason.