Dwarf Fortress

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Dwarven Firearms 1.3
   
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22 Jun @ 1:32am
26 Jun @ 7:13pm
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Dwarven Firearms 1.3

Description
-Compatible with v51.13, June 2025
-Adds functioning firearms into dwarf fortress.
-(Requires “Proto-industrialization 1.2+” to function. DFhack not required)
-Finished release. untested for compatibility with other mods
(issues picking up ammo are usually caused by improperly equipping dwarves)

UPDATE 1.3:
-updated ammo classes
-updated weapons to support new 51.13 reload variables


FEATURES:

–—--WORKSTATIONS—---

Gunsmithing Station: Workshop used to craft firearms and ammunition

—--------MATERIALS—---------

Black Powder: [1 sulfur + 1 powdered saltpeter + 1 fuel] (requires bags)

–—------FIREARMS—--------

[crafted at gunsmithing station]

Arquebus: simple black powder rifle, (uses “powder loads” as ammunition)

Light Handcannon: Simple centre-fire breech-loading pistol, (uses “cartridges” as ammunition)

Light Percussion Rifle: Simple centre-fire breech-loading rifle, (uses “cartridges” as ammunition)

Heavy Handcannon: More advanced centre-fire breech-loading pistol, (uses “heavy cartridges” as ammunition)

Heavy Percussion Rifle: More advanced centre-fire breech-loading rifle, (uses “heavy cartridges” as ammunition)

~~crafting info for firearms:
all firearms require: [pipe sections + mechanisms + bars + logs] in varying amounts


–—---AMMUNITION—----
[crafted at gunsmithing station](still requires quivers for usage)

Powder Load: Low tier ammunition for the Arquebus, slowest reload time, low damage/penetration

Cartridges: Mid tier lead ammunition for standard firearms, basic lead projectile, medium damage/penetration

Heavy Cartridges: High tier ammunition for heavy firearms, copper jacketed round with a lead core, high damage/penetration

~~ammo recipes:
Powder load: [1 metal bar + 1 black powder]
Cartridges; [1 brass bar + 1 lead bar + 1 black powder]
Heavy Cartridges: [1 brass bar + 1 lead bar + 1 copper bar + 1 black powder]


tags: gun, rifle, weapons, black powder, gunpowder, pistol, musket, percussion cap, flintlock


2 Comments
Pamparampampamparam 25 Jul @ 6:58pm 
I like the idea. I'd suggest investing in getting better art assets to support it.
TheLoneCenturion 7 Jul @ 8:06am 
Is there a held model, Or is it invisible? Wouldnt mind just a crossbow model to show a weapon is equipped if there is not a unique one yet.